A locator is a versatile type of chunk whose primary feature is containing a location in the world and depending on the type, one or more Trigger Volumes and potentially even other chunk types.
|0||Event Locator||Used to trigger various types of events in the game. "
See Event Locator Events for more information.
|2||Locator²||Used for Wasp Cameras, Gag Positions and Gag Triggers³.|
|3||Car Start Locator|
|5||Zone Event Locator||
Executes a DynaLoad data string specified inside it's chunk.
See Dyna Load Data for more information on those strings.
|7||Interior Entrance Locator|
|9||Action Event Locator|
|12||Static Cam Locator|
|13||Ped Group Locator||Used to change the active Ped Group when the player enters it's trigger.|
|14||?||When loaded, the game will place a coin at the locator's position.|
|15||Spawn Point||Created internally to house triggers that spawn wasp cameras.|
¹ These names are the official names Radical gave to these locator types and are derived from the game's Run-Time Type Information.
² This type of locator has no effect unless it's referenced by a script.
³ Gag Triggers are different from most Trigger Volumes since they're created automatically at the position of this locator