Hit & Run General

Welcome to the official documentation hub for modding The Simpsons: Hit & Run. Here you will find various resources and tutorials you can use to learn more about modding the game. Please note that this documentation is largely incomplete for the time being. More information and articles will be added as time goes on but many resources may not be available yet.

Getting Started

To use existing mods, please see the Mod Launcher Setup tutorial.

Miscellaneous

Miscellaneous

Cameras

Type Name
2 NEAR_FOLLOW_CAM
3 FAR_FOLLOW_CAM
4 BUMPER_CAM
5 CHASE_CAM
6 DEBUG_CAM
7 WRECKLESS_CAM
8 WALKER_CAM
10 KULL_CAM
11 TRACKER_CAM
13 RAIL_CAM
14 CONVERSATION_CAM
15 STATIC_CAM
17 REVERSE_CAM
20 ANIMATED_CAM
21 RELATIVE_ANIMATED_CAM
22 SuperSprintCam
25 PC_CAM
Miscellaneous

Characters

Non-Generic Characters

Character Code Base Character Outfits
Hom homer

h_donut

h_evil

h_fat

h_scuzzy

h_stcrobe

h_undrwr

reward_homer

Mrg marge

m_pink

m_police

m_prison

Brt bart

b_football
b_hugo

b_man

b_military

b_ninja

b_tall

Lis lisa

l_cool

l_florida

l_jersey

Apu apu

a_american
a_army

a_besharp

Agn askinner

 

Brn barney

brn_unf

reward_barney

Bee beeman  
Crl carl  
Cbg cbg b_cbg
Clt cletus b_cletus
Dol dolph  
Nic nriviera  
Frk frink b_frink
Fla ned  
Gil gil  
Kan kang  
Kod kodos  
Grp grandpa b_grandpa
Mol moleman  
Jas jasper  
Kea kearney reward_kearney
Kru krusty  
Len lenny  
Loe lou  
Lou louie  
Mil milhouse b_milhouse
Moe moe  
Mel nelson b_nelson
Oto otto reward_otto
Pat patty  
Qim quimby  
Ral ralph b_ralph
Sea captain  
Sel selma  
Skn skinner b_skinner
Smi smithers b_smithers
Snk snake b_snake
Svt teen  
Wig wiggum  
Wil willie reward_willie
Zom zombie  
Zm1 zombie1 b_zmale1
Zm2 zombie2 b_zmale3
Zm3 zombie3 b_zfem5
b_zfem1
Zm4 zombie4 b_zmale4
Hib hibbert  
Bur burns  
Rod rod  
Todd todd  
Bkm brockman  
Hbn homerbrain  
Vm1 traffic1  
Vm2 traffic2  
Vm3 traffic3  
Vm4 traffic4  

Generic Characters

Character Code Base Character Outfits
Mn1 male1

bum

busm2

const2

joger2

male2

male4

male6

nuclear

sail2

sail4

Mn2 male2

busm1

const1

farmr1

male1

male3

male5

mobstr

sail1

sail3

Fm1 fem1

busw1

fem2

fem4

joger1

olady2

Fm2 fem2

fem1

fem3

hooker

olady1

olady3

By1 boy1 boy
boy3
rednk2
By2 boy2

boy2

rednk1

frankenstein

Gr1 girl1

girl1

witch

Gr2 girl2 girl2
Zm1 zombie1 zmale1
Zm2 zombie2 zmale3
Zm3 zombie3

zfem1

zfem5

Zm4 zombie4 zmale4
Miscellaneous

Dyna Load Data

Synopsis

Dyna Load Data is a type of string used in various parts of the game including Locators (type 5) and mission scripts to load/unload sections of the world.

There's also unused functionality to toggle the visibility of World Spheres (the sky of a world).

Symbols

Symbol Purpose
; Region Load
: Region Unload
@ Interior Load
$ Interior Unload
* Enable World Sphere
& Disable World Sphere

Structure

Dyna Load Data is a series of file names (relative to the art folder) or World Sphere names followed by the aforementioned symbols to load/unload or enable/disable them.

Here are some examples.

l1z3.p3d:l1z4.p3d:l1z6.p3d:l1z7.p3d:l1r3.p3d:l1r4a.p3d:l1r4b.p3d:l1r6.p3d:l1r7.p3d:l1z1.p3d;l1r1.p3d;l1z2.p3d;l1r2.p3d;
visibility_testController&
l1z7.p3d:l1z2.p3d:l1i02.p3d@

 

Miscellaneous

Music RSD File Sizes

This is a list of file sizes for every music RSD file in the base game.

File Size Hex Size
sound/music/banjo_end_neg_b4.rsd 547,840 bytes 00 5C 08 00
sound/music/banjo_end_pos.rsd 618,496 bytes 00 70 09 00
sound/music/banjo_end_sus_b2.rsd 301,152 bytes 60 98 04 00
sound/music/banjo_main.rsd 17,857,088 bytes 40 7A 10 01
sound/music/bart_chase01.rsd 16,943,464 bytes 68 89 02 01
sound/music/bart_chase01_end_neg1.rsd 544,088 bytes 58 4D 08 00
sound/music/bart_chase01_end_neg3.rsd 408,556 bytes EC 3B 06 00
sound/music/bart_chase01_end_pos_b4.rsd 713,500 bytes 1C E3 0A 00
sound/music/bart_chase01_end_sus.rsd 324,380 bytes 1C F3 04 00
sound/music/bart_chase02.rsd 14,639,180 bytes 4C 60 DF 00
sound/music/bart_chase02_end_neg.rsd 408,556 bytes EC 3B 06 00
sound/music/bart_chase02_end_pos_b4.rsd 306,912 bytes E0 AE 04 00
sound/music/bart_chase02_end_sus1.rsd 171,384 bytes 78 9D 02 00
sound/music/bart_chase02_end_sus2_b4.rsd 713,500 bytes 1C E3 0A 00
sound/music/bart_chase03.rsd 15,722,540 bytes 2C E8 EF 00
sound/music/bart_chase03_end_neg.rsd 340,792 bytes 38 33 05 00
sound/music/bart_chase03_end_pos.rsd 544,088 bytes 58 4D 08 00
sound/music/bart_chase03_end_sus.rsd 408,560 bytes F0 3B 06 00
sound/music/bart_chase04.rsd 16,650,748 bytes FC 11 FE 00
sound/music/bart_chase04_end_sus1.rsd 132,112 bytes 10 04 02 00
sound/music/bart_chase04_end_sus2.rsd 113,528 bytes 78 BB 01 00
sound/music/bart_chase04_end_sus3.rsd 76,368 bytes 50 2A 01 00
sound/music/bollywood01_drama.rsd 5,062,400 bytes 00 3F 4D 00
sound/music/bollywood01_end_neg.rsd 388,528 bytes B0 ED 05 00
sound/music/bollywood01_end_pos_b3.rsd 397,308 bytes FC 0F 06 00
sound/music/bollywood01_end_sus.rsd 245,756 bytes FC BF 03 00
sound/music/bollywood01_main.rsd 12,920,800 bytes E0 27 C5 00
sound/music/bollywood02_end_neg_b4.rsd 377,852 bytes FC C3 05 00
sound/music/bollywood02_end_pos.rsd 279,036 bytes FC 41 04 00
sound/music/bollywood02_end_sus_b4.rsd 361,852 bytes 7C 85 05 00
sound/music/bollywood02_intro.rsd 490,192 bytes D0 7A 07 00
sound/music/bollywood02_main.rsd 17,039,136 bytes 20 FF 03 01
sound/music/bollywood03_end_neg_b4.rsd 388,092 bytes FC EB 05 00
sound/music/bollywood03_end_pos_b3.rsd 434,172 bytes FC 9F 06 00
sound/music/bollywood03_end_sus_b4.rsd 321,020 bytes FC E5 04 00
sound/music/bollywood03_main.rsd 17,096,188 bytes FC DD 04 01
sound/music/bollywood03_pickup.rsd 63,504 bytes 10 F8 00 00
sound/music/burning_rubber.rsd 11,926,780 bytes FC FC B5 00
sound/music/burn_rubber_end_neg1.rsd 518,508 bytes 6C E9 07 00
sound/music/burn_rubber_end_neg2.rsd 722,436 bytes 04 06 0B 00
sound/music/burn_rubber_end_pos1.rsd 642,684 bytes 7C CE 09 00
sound/music/burn_rubber_end_pos2.rsd 558,868 bytes 14 87 08 00
sound/music/burn_rubber_end_sus1.rsd 396,004 bytes E4 0A 06 00
sound/music/burn_rubber_end_sus2.rsd 596,324 bytes 64 19 09 00
sound/music/cbg_end_neg.rsd 544,216 bytes D8 4D 08 00
sound/music/cbg_end_pos.rsd 650,496 bytes 00 ED 09 00
sound/music/cbg_end_sus.rsd 415,608 bytes 78 57 06 00
sound/music/cbg_main.rsd 14,423,080 bytes 28 14 DC 00
sound/music/cbg_pickup.rsd 25,308 bytes DC 62 00 00
sound/music/collection01d_drama.rsd 10,514,048 bytes 80 6E A0 00
sound/music/collection01d_drama_pickup_b3.rsd 74,048 bytes 40 21 01 00
sound/music/collection01d_end_neg.rsd 411,608 bytes D8 47 06 00
sound/music/collection01d_end_pos.rsd 276,016 bytes 30 36 04 00
sound/music/collection01d_end_sus_b2.rsd 279,548 bytes FC 43 04 00
sound/music/collection01d_main.rsd 10,082,048 bytes 00 D7 99 00
sound/music/collection01d_pickup_b4.rsd 38,048 bytes A0 94 00 00
sound/music/collection02_end_neg_b4.rsd 329,728 bytes 00 08 05 00
sound/music/collection02_end_pos_b1_3.rsd 406,528 bytes 00 34 06 00
sound/music/collection02_end_sus1_b4.rsd 245,760 bytes 00 C0 03 00
sound/music/collection02_end_sus2_b4.rsd 228,352 bytes 00 7C 03 00
sound/music/collection02_main.rsd 13,062,864 bytes D0 52 C7 00
sound/music/collection02_pickup.rsd 33,552 bytes 10 83 00 00
sound/music/disco_drama.rsd 5,675,996 bytes DC 9B 56 00
sound/music/disco_end_drama.rsd 511,996 bytes FC CF 07 00
sound/music/disco_end_neg.rsd 303,100 bytes FC 9F 04 00
sound/music/disco_end_pos.rsd 538,620 bytes FC 37 08 00
sound/music/disco_end_sus.rsd 209,404 bytes FC 31 03 00
sound/music/disco_main.rsd 9,394,172 bytes FC 57 8F 00
sound/music/disco_victory.rsd 2,745,948 bytes 5C E6 29 00
sound/music/duffbeer_spoof.rsd 1,562,036 bytes B4 D5 17 00
sound/music/fe_trans01.rsd 342,016 bytes 00 38 05 00
sound/music/fe_trans02.rsd 361,128 bytes A8 82 05 00
sound/music/fe_trans03.rsd 348,140 bytes EC 4F 05 00
sound/music/frink_end_neg.rsd 513,784 bytes F8 D6 07 00
sound/music/frink_end_pos.rsd 531,452 bytes FC 1B 08 00
sound/music/frink_end_sus.rsd 551,932 bytes FC 6B 08 00
sound/music/frink_intro.rsd 297,448 bytes E8 89 04 00
sound/music/frink_main.rsd 15,163,456 bytes 40 60 E7 00
sound/music/gogo_drama.rsd 7,046,052 bytes A4 83 6B 00
sound/music/gogo_drama_pickup.rsd 75,348 bytes 54 26 01 00
sound/music/gogo_end_neg.rsd 543,744 bytes 00 4C 08 00
sound/music/gogo_end_pos.rsd 421,888 bytes 00 70 06 00
sound/music/gogo_end_sus.rsd 518,144 bytes 00 E8 07 00
sound/music/gogo_main.rsd 13,647,696 bytes 50 3F D0 00
sound/music/halloween_end_neg.rsd 454,652 bytes FC EF 06 00
sound/music/halloween_end_pos.rsd 522,240 bytes 00 F8 07 00
sound/music/halloween_end_sus.rsd 477,184 bytes 00 48 07 00
sound/music/halloween_intro.rsd 309,248 bytes 00 B8 04 00
sound/music/halloween_main.rsd 14,133,248 bytes 00 A8 D7 00
sound/music/hallsballs_end_neg2.rsd 493,268 bytes D4 86 07 00
sound/music/hallsballs_end_pos2.rsd 374,040 bytes 18 B5 05 00
sound/music/hallsballs_end_sus2.rsd 421,848 bytes D8 6F 06 00
sound/music/halls_balls.rsd 19,070,588 bytes 7C FE 22 01
sound/music/harp_music04.rsd 2,401,824 bytes 20 A6 24 00
sound/music/harp_music05.rsd 2,724,620 bytes 0C 93 29 00
sound/music/hit_run_end_neg.rsd 462,844 bytes FC 0F 07 00
sound/music/hit_run_intro.rsd 137,692 bytes DC 19 02 00
sound/music/hit_run_main.rsd 6,255,760 bytes 90 74 5F 00
sound/music/horn_triumph.rsd 397,784 bytes D8 11 06 00
sound/music/in_game01b_cymbal.rsd 75,776 bytes 00 28 01 00
sound/music/in_game01b_drama.rsd 4,339,456 bytes 00 37 42 00
sound/music/in_game01b_end_neg_a.rsd 69,816 bytes B8 10 01 00
sound/music/in_game01b_end_neg_b.rsd 811,004 bytes FC 5F 0C 00
sound/music/in_game01b_end_pos.rsd 283,132 bytes FC 51 04 00
sound/music/in_game01b_end_sus.rsd 243,708 bytes FC B7 03 00
sound/music/in_game01b_main.rsd 4,880,636 bytes FC 78 4A 00
sound/music/land_of_choc_end_neg.rsd 555,520 bytes 00 7A 08 00
sound/music/land_of_choc_end_pos.rsd 430,016 bytes C0 8F 06 00
sound/music/land_of_choc_main.rsd 14,110,400 bytes C0 4E D7 00
sound/music/margesamba_end_neg.rsd 479,228 bytes FC 4F 07 00
sound/music/margesamba_end_pos_b3.rsd 267,260 bytes FC 13 04 00
sound/music/margesamba_end_sus.rsd 520,188 bytes FC EF 07 00
sound/music/margesamba_intro.rsd 157,724 bytes 1C 68 02 00
sound/music/margesamba_main.rsd 17,126,372 bytes E4 53 05 01
sound/music/marge_mission01b_end_neg.rsd 757,756 bytes FC 8F 0B 00
sound/music/marge_mission01b_end_pos.rsd 355,324 bytes FC 6B 05 00
sound/music/marge_mission01b_end_sus1.rsd 386,044 bytes FC E3 05 00
sound/music/marge_mission01b_end_sus2.rsd 358,908 bytes FC 79 05 00
sound/music/marge_mission01b_main.rsd 17,343,984 bytes F0 A5 08 01
sound/music/motown_end_neg.rsd 462,848 bytes 00 10 07 00
sound/music/motown_end_pos.rsd 382,976 bytes 00 D8 05 00
sound/music/motown_end_sus.rsd 446,460 bytes FC CF 06 00
sound/music/motown_intro.rsd 13,643,396 bytes 84 2E D0 00
sound/music/motown_intro_end_neg.rsd 511,812 bytes 44 CF 07 00
sound/music/motown_intro_end_pos.rsd 463,744 bytes 80 13 07 00
sound/music/motown_intro_end_sus.rsd 485,376 bytes 00 68 07 00
sound/music/motown_main.rsd 13,457,408 bytes 00 58 CD 00
sound/music/muzak.rsd 6,583,724 bytes AC 75 64 00
sound/music/newspaper_spin01.rsd 366,376 bytes 28 97 05 00
sound/music/newspaper_spin02.rsd 373,468 bytes DC B2 05 00
sound/music/nick_end_neg.rsd 529,404 bytes FC 13 08 00
sound/music/nick_end_pos.rsd 296,440 bytes F8 85 04 00
sound/music/nick_end_sus.rsd 368,636 bytes FC 9F 05 00
sound/music/nick_intro.rsd 1,154,176 bytes 80 9C 11 00
sound/music/nick_main.rsd 15,938,688 bytes 80 34 F3 00
sound/music/orch_chase01_drama.rsd 11,115,460 bytes C4 9B A9 00
sound/music/orch_chase01_drama_pickup_b3.rsd 69,860 bytes E4 10 01 00
sound/music/orch_chase01_end_neg_b4.rsd 400,504 bytes 78 1C 06 00
sound/music/orch_chase01_end_pos_b3.rsd 414,048 bytes 60 51 06 00
sound/music/orch_chase01_end_sus.rsd 237,808 bytes F0 A0 03 00
sound/music/orch_chase01_main.rsd 8,540,400 bytes F0 50 82 00
sound/music/orch_chase01_pickup.rsd 33,896 bytes 68 84 00 00
sound/music/otto_chase.rsd 17,462,780 bytes FC 75 0A 01
sound/music/otto_chase_end_neg1.rsd 437,296 bytes 30 AC 06 00
sound/music/otto_chase_end_pos1.rsd 400,696 bytes 38 1D 06 00
sound/music/otto_chase_end_sus1.rsd 564,352 bytes 80 9C 08 00
sound/music/powerplant_10sec.rsd 963,072 bytes 00 B2 0E 00
sound/music/powerplant_end_neg.rsd 610,300 bytes FC 4F 09 00
sound/music/powerplant_end_pos.rsd 434,172 bytes FC 9F 06 00
sound/music/powerplant_main.rsd 14,747,648 bytes 00 08 E1 00
sound/music/scarymusic01.rsd 7,681,536 bytes 00 36 75 00
sound/music/simpsons_theme.rsd 7,788,348 bytes 3C D7 76 00
sound/music/social_club.rsd 4,132,604 bytes FC 0E 3F 00
sound/music/stone_cutter_spoof.rsd 1,614,832 bytes F0 A3 18 00
sound/music/streetracer_anthem.rsd 12,063,712 bytes E0 13 B8 00
sound/music/streetracer_end_neg1.rsd 411,776 bytes 80 48 06 00
sound/music/streetracer_end_neg2.rsd 430,292 bytes D4 90 06 00
sound/music/streetracer_end_pos2.rsd 519,260 bytes 5C EC 07 00
sound/music/streetracer_end_sus1.rsd 227,560 bytes E8 78 03 00
sound/music/sunday_drive.rsd 16,377,584 bytes F0 E6 F9 00
sound/music/sunday_drive_end_sus1.rsd 338,204 bytes 1C 29 05 00
sound/music/sunday_drive_end_sus2.rsd 317,436 bytes FC D7 04 00
sound/music/sunday_drive_end_sus3.rsd 265,964 bytes EC 0E 04 00
sound/music/sunday_drive_intro.rsd 379,804 bytes 9C CB 05 00
sound/music/ufo_end_neg_b4.rsd 669,992 bytes 28 39 0A 00
sound/music/ufo_end_pos_b4.rsd 406,660 bytes 84 34 06 00
sound/music/ufo_end_sus_b4.rsd 552,956 bytes FC 6F 08 00
sound/music/ufo_main.rsd 16,848,500 bytes 74 16 01 01
sound/music/vivaldi.rsd 11,348,116 bytes 94 28 AD 00
sound/music/apu/apu_reward01.rsd 271,440 bytes 50 24 04 00
sound/music/apu/apu_reward03.rsd 368,096 bytes E0 9D 05 00
sound/music/apu/kwik_e_mart_muzak.rsd 4,684,184 bytes 98 79 47 00
sound/music/apu/kwik_e_mart_muzak02.rsd 4,610,048 bytes 00 58 46 00
sound/music/apu/sitar_hoa01.rsd 705,664 bytes 80 C4 0A 00
sound/music/apu/sitar_hoa02.rsd 685,352 bytes 28 75 0A 00
sound/music/apu/sitar_hoa03.rsd 736,880 bytes 70 3E 0B 00
sound/music/apu/sitar_hoa04.rsd 646,832 bytes B0 DE 09 00
sound/music/apu/sitar_hoa05.rsd 516,112 bytes 10 E0 07 00
sound/music/apu/sitar_hoa06.rsd 974,884 bytes 24 E0 0E 00
sound/music/apu/sitar_hoa07.rsd 536,060 bytes FC 2D 08 00
sound/music/apu/sitar_hoa08.rsd 667,856 bytes D0 30 0A 00
sound/music/apu/sitar_hoa09.rsd 871,484 bytes 3C 4C 0D 00
sound/music/apu/sitar_hoa10.rsd 809,636 bytes A4 5A 0C 00
sound/music/apu/sitar_hoa11.rsd 864,604 bytes 5C 31 0D 00
sound/music/apu/sitar_hoa12.rsd 849,912 bytes F8 F7 0C 00
sound/music/apu/sitar_hoa13.rsd 708,900 bytes 24 D1 0A 00
sound/music/apu/sitar_hoa14.rsd 1,323,920 bytes 90 33 14 00
sound/music/apu/sitar_hoa15.rsd 951,776 bytes E0 85 0E 00
sound/music/apu/sitar_hoa16.rsd 778,472 bytes E8 E0 0B 00
sound/music/apu/sitar_hoa17.rsd 1,049,852 bytes FC 04 10 00
sound/music/apu/sitar_hoa18.rsd 905,292 bytes 4C D0 0D 00
sound/music/apu/sitar_hoa19.rsd 863,196 bytes DC 2B 0D 00
sound/music/apu/sitar_hoa20.rsd 813,440 bytes 80 69 0C 00
sound/music/apu/sitar_hoa21.rsd 1,107,612 bytes 9C E6 10 00
sound/music/apu/sitar_hoa22.rsd 587,904 bytes 80 F8 08 00
sound/music/apu/sitar_hoa23.rsd 917,688 bytes B8 00 0E 00
sound/music/apu/sitar_hoa24.rsd 1,245,060 bytes 84 FF 12 00
sound/music/apu/sitar_hoa25.rsd 917,612 bytes 6C 00 0E 00
sound/music/apu/sitar_hoa26.rsd 374,568 bytes 28 B7 05 00
sound/music/apu/sitar_hoa27.rsd 502,384 bytes 70 AA 07 00
sound/music/apu/sitar_hoa28.rsd 330,404 bytes A4 0A 05 00
sound/music/apu/sitar_hoa29.rsd 437,284 bytes 24 AC 06 00
sound/music/apu/sitar_orch001.rsd 1,694,304 bytes 60 DA 19 00
sound/music/apu/sitar_orch002.rsd 1,694,392 bytes B8 DA 19 00
sound/music/apu/sitar_orch004.rsd 3,613,940 bytes F4 24 37 00
sound/music/apu/sitar_orch005.rsd 1,667,616 bytes 20 72 19 00
sound/music/apu/sitar_orch006.rsd 1,815,224 bytes B8 B2 1B 00
sound/music/apu/sitar_orch007.rsd 2,237,032 bytes 68 22 22 00
sound/music/apu/sitar_orch008.rsd 1,636,228 bytes 84 F7 18 00
sound/music/apu/sitar_orch009.rsd 1,800,940 bytes EC 7A 1B 00
sound/music/apu/sitar_orch010.rsd 1,037,916 bytes 5C D6 0F 00
sound/music/apu/sitar_orch011.rsd 1,648,148 bytes 14 26 19 00
sound/music/bart/bart_guit_001.rsd 691,296 bytes 60 8C 0A 00
sound/music/bart/bart_guit_002.rsd 440,756 bytes B4 B9 06 00
sound/music/bart/bart_guit_003.rsd 636,340 bytes B4 B5 09 00
sound/music/bart/bart_guit_004.rsd 581,072 bytes D0 DD 08 00
sound/music/bart/bart_guit_005.rsd 736,244 bytes F4 3B 0B 00
sound/music/bart/bart_guit_006.rsd 660,368 bytes 90 13 0A 00
sound/music/bart/bart_guit_007.rsd 879,400 bytes 28 6B 0D 00
sound/music/bart/bart_guit_008.rsd 1,399,744 bytes C0 5B 15 00
sound/music/bart/bart_guit_009.rsd 653,972 bytes 94 FA 09 00
sound/music/bart/bart_guit_010.rsd 388,132 bytes 24 EC 05 00
sound/music/bart/bart_guit_011.rsd 456,060 bytes 7C F5 06 00
sound/music/bart/bart_guit_012.rsd 405,716 bytes D4 30 06 00
sound/music/bart/bart_guit_013.rsd 878,988 bytes 8C 69 0D 00
sound/music/bart/bart_guit_014.rsd 476,408 bytes F8 44 07 00
sound/music/bart/bart_guit_015.rsd 246,184 bytes A8 C1 03 00
sound/music/bart/bart_guit_016.rsd 274,588 bytes 9C 30 04 00
sound/music/bart/bart_guit_017.rsd 785,604 bytes C4 FC 0B 00
sound/music/bart/bart_guit_018.rsd 855,396 bytes 64 0D 0D 00
sound/music/bart/bart_guit_019.rsd 1,297,788 bytes 7C CD 13 00
sound/music/bart/bart_guit_020.rsd 1,383,412 bytes F4 1B 15 00
sound/music/bart/bart_guit_021.rsd 1,140,660 bytes B4 67 11 00
sound/music/bart/bart_guit_022.rsd 826,780 bytes 9C 9D 0C 00
sound/music/bart/bart_guit_023.rsd 489,816 bytes 58 79 07 00
sound/music/bart/bart_guit_024.rsd 1,520,824 bytes B8 34 17 00
sound/music/bart/bart_guit_025.rsd 808,152 bytes D8 54 0C 00
sound/music/bart/bart_guit_026.rsd 667,400 bytes 08 2F 0A 00
sound/music/bart/bart_guit_027.rsd 1,526,768 bytes F0 4B 17 00
sound/music/bart/bart_guit_028.rsd 913,380 bytes E4 EF 0D 00
sound/music/bart/bart_guit_029.rsd 770,540 bytes EC C1 0B 00
sound/music/bart/bart_guit_030.rsd 1,226,672 bytes B0 B7 12 00
sound/music/bart/bart_guit_031.rsd 622,012 bytes BC 7D 09 00
sound/music/bart/bart_guit_032.rsd 1,022,296 bytes 58 99 0F 00
sound/music/bart/bart_guit_033.rsd 860,704 bytes 20 22 0D 00
sound/music/bart/bart_guit_034.rsd 390,580 bytes B4 F5 05 00
sound/music/bart/bart_guit_035.rsd 747,504 bytes F0 67 0B 00
sound/music/bart/bart_guit_036.rsd 693,516 bytes 0C 95 0A 00
sound/music/bart/bart_guit_037.rsd 790,676 bytes 94 10 0C 00
sound/music/bart/bart_guit_038.rsd 731,104 bytes E0 27 0B 00
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sound/music/marge/of_explore01.rsd 1,522,668 bytes EC 3B 17 00
sound/music/marge/of_explore03.rsd 518,100 bytes D4 E7 07 00
sound/music/marge/of_explore04.rsd 424,156 bytes DC 78 06 00
sound/music/marge/of_explore05.rsd 642,884 bytes 44 CF 09 00
sound/music/marge/of_explore07.rsd 608,052 bytes 34 47 09 00
sound/music/marge/of_explore08.rsd 421,272 bytes 98 6D 06 00
sound/music/marge/of_search_for_clue01.rsd 758,996 bytes D4 94 0B 00
sound/music/marge/of_search_for_clue02.rsd 457,820 bytes 5C FC 06 00
sound/music/marge/tuba_024.rsd 396,936 bytes 88 0E 06 00
sound/music/minigame/casio_tune01.rsd 8,005,548 bytes AC 27 7A 00
sound/music/minigame/casio_tune02.rsd 9,480,316 bytes 7C A8 90 00
sound/music/minigame/casio_tune07.rsd 8,270,184 bytes 68 31 7E 00
sound/music/minigame/casio_tune08.rsd 9,219,540 bytes D4 AD 8C 00
sound/music/minigame/casio_tune09.rsd 7,787,724 bytes CC D4 76 00
sound/music/minigame/lose_mini_game02.rsd 550,408 bytes 08 66 08 00
sound/music/minigame/win_mini_game.rsd 375,948 bytes 8C BC 05 00
sound/ambience/apu_oasis_loop_04c.rsd 2,623,436 bytes CC 07 28 00
sound/ambience/apu_oasis_night_loop_02.rsd 2,124,168 bytes 88 69 20 00
sound/ambience/barn_ambience_loop_04.rsd 1,021,940 bytes F4 97 0F 00
sound/ambience/barn_ambience_loop_05.rsd 2,306,088 bytes 28 30 23 00
sound/ambience/barn_ambience_loop_06.rsd 1,216,672 bytes A0 90 12 00
sound/ambience/burns_mansion_interior_loop.rsd 1,323,248 bytes F0 30 14 00
sound/ambience/burns_tunnel_loop.rsd 1,010,360 bytes B8 6A 0F 00
sound/ambience/cemetary_day_loop_01.rsd 1,499,904 bytes 00 E3 16 00
sound/ambience/cemetary_night_loop_02.rsd 1,785,352 bytes 08 3E 1B 00
sound/ambience/city_busy_loop_05.rsd 2,811,964 bytes 3C E8 2A 00
sound/ambience/city_night_loop_02.rsd 1,816,608 bytes 20 B8 1B 00
sound/ambience/construction_loop_01.rsd 4,942,024 bytes C8 68 4B 00
sound/ambience/country_day_loop.rsd 2,427,340 bytes CC 09 25 00
sound/ambience/country_hiway_night_loop.rsd 7,545,656 bytes 38 23 73 00
sound/ambience/country_night_loop.rsd 579,580 bytes FC D7 08 00
sound/ambience/dmv.rsd 1,538,048 bytes 00 78 17 00
sound/ambience/duff_exterior.rsd 2,111,560 bytes 48 38 20 00
sound/ambience/expressway_loop_01.rsd 1,642,744 bytes F8 10 19 00
sound/ambience/forest_day_loop_03b.rsd 3,065,856 bytes 00 C8 2E 00
sound/ambience/forest_highway_loop_01b.rsd 2,454,156 bytes 8C 72 25 00
sound/ambience/forest_night_loop_01.rsd 1,648,708 bytes 44 28 19 00
sound/ambience/halloween_amb_loop_10.rsd 4,762,476 bytes 6C AB 48 00
sound/ambience/halloween_barn.rsd 1,450,780 bytes 1C 23 16 00
sound/ambience/halloween_cafeteria.rsd 1,538,052 bytes 04 78 17 00
sound/ambience/halloween_cemetary_loop_01.rsd 2,814,868 bytes 94 F3 2A 00
sound/ambience/harbour_day_loop_01c.rsd 3,538,836 bytes 94 FF 35 00
sound/ambience/lighthouse_loop_02b.rsd 1,482,196 bytes D4 9D 16 00
sound/ambience/powerplant_tunnel_loop_01.rsd 1,115,808 bytes A0 06 11 00
sound/ambience/powerplant_tunnel_loop_02.rsd 1,337,680 bytes 50 69 14 00
sound/ambience/power_plant.rsd 1,227,276 bytes 0C BA 12 00
sound/ambience/power_plant_loop_09.rsd 1,317,224 bytes 68 19 14 00
sound/ambience/power_plant_loop_13.rsd 1,252,956 bytes 5C 1E 13 00
sound/ambience/power_plant_loop_17.rsd 962,656 bytes 60 B0 0E 00
sound/ambience/powplant_loop_exterior_01.rsd 2,431,780 bytes 24 1B 25 00
sound/ambience/railyard_ambience_loop_04.rsd 1,054,792 bytes 48 18 10 00
sound/ambience/room_small_01.rsd 1,361,584 bytes B0 C6 14 00
sound/ambience/sewer_tunnel_loop_07.rsd 1,154,500 bytes C4 9D 11 00
sound/ambience/squidport_amb_loop_02.rsd 1,881,440 bytes 60 B5 1C 00
sound/ambience/squidport_amb_loop_03.rsd 2,431,776 bytes 20 1B 25 00
sound/ambience/squidport_beach_night_loop.rsd 1,615,856 bytes F0 A7 18 00
sound/ambience/squidport_night_loop.rsd 1,872,204 bytes 4C 91 1C 00
sound/ambience/stadium_tunnel_loop.rsd 973,848 bytes 18 DC 0E 00
sound/ambience/stonecutters_hall_loop.rsd 1,087,816 bytes 48 99 10 00
sound/ambience/suburb_day_loop.rsd 2,485,244 bytes FC EB 25 00
sound/ambience/suburb_night_loop_01.rsd 1,929,712 bytes F0 71 1D 00
sound/ambience/tunnel_loop_01.rsd 9,917,172 bytes F4 52 97 00
sound/ambience/ufo_ambience.rsd 1,918,976 bytes 00 48 1D 00
Miscellaneous

Softlocks

Invalid Dialogue Stage Placement

Defining a dialogue stage after a stage marked as the final stage will cause the dialogue stage to behave in an abnormal manner:

  • The normal letterboxing shown in a dialogue stage will not be displayed.
  • It is not possible to skip or cancel the dialogue.
  • It is possible to pause during the dialogue where it normally is not.
  • The player will be locked in place after the dialogue is over until they pause and unpause the game (this can be done during the dialogue as mentioned above).

At this point, it is impossible to pass the stage without using hacks to bypass it. Any subsequent stages will be impossible to reach.

// If this is done in a regular mission, this stage will not cause the Mission Complete text to appear like it normally would.
AddStage("final");
	AddObjective("timer");
		SetDurationTime(1);
	CloseObjective();
CloseStage();

// This stage will play the specified dialogue with the aforementioned oddities.
AddStage(1);
	AddObjective("dialogue");
		...
	CloseObjective();
CloseStage();

// This stage will never get reached.
// However, if it is reached with hacks it will complete as normal.
AddStage();
	AddObjective("timer");
		SetDurationTime(1);
	CloseObjective();
CloseStage();

A video showcasing this softlock can be found here.

Miscellaneous

Types of Missions

Sunday Drive

Story Mission

Street Race

Bonus Mission

Written Dialogue

This page lists all of the dialogue in the game, written out to make it easy to search for specific lines.

File Speaker Dialogue
agnes\d_answer_agn_01.rsd Agnes Skinner Seymour, what're you doing?!
agnes\d_answer_agn_01.rsd Agnes Skinner Without my permission?! You're grounded!
agnes\p_hitbyc_agn_hips.rsd Agnes Skinner Aw great, now I need new hips again...
agnes\p_hitbyc_agn_hurt.rsd Agnes Skinner You think that hurt? You couldn't hurt me with a cruise missile!
agnes\p_hitbyc_agn_sack.rsd Agnes Skinner Why you ill-mannered sack of crap!
agnes\p_hitbyc_agn_snot.rsd Agnes Skinner Snot-nosed kids!
agnes\p_hitbyw_agn_01.rsd Agnes Skinner You wouldn't know what to do with me!
agnes\p_hitbyw_agn_got.rsd Agnes Skinner Is that all you got?
agnes\p_hitbyw_agn_idiot.rsd Agnes Skinner Thanks a lot, you idiot!
agnes\p_hitbyw_agn_nice.rsd Agnes Skinner Alright, no more Mr. Nice Guy!
agnes\p_hitbyw_agn_punk.rsd Agnes Skinner You wanna rumble? Bring it on!
agnes\p_nhitbyc_agn_back.rsd Agnes Skinner Get back here, you thin lipped sissy!
agnes\p_nhitbyc_agn_jerk.rsd Agnes Skinner Watch where you're going, jerk!
agnes\p_nhitbyc_agn_lady.rsd Agnes Skinner I'm a defenseless old lady, you ratsucker!
agnes\p_nhitbyc_agn_reject.rsd Agnes Skinner Yeah, put me out of my misery!
conversations\c_baby_1_convinit_mrg_l4m3.rsd Marge Simpson You've got to help me, I've got to find out what happened to my baby boy.
conversations\c_baby_3_convinit_mrg_l4m3.rsd Marge Simpson Harvest? If I'm going to be doing yard work, I better change or my next mission will be to get mud stains out of green rayon.
conversations\c_baby2_1_convinit_mrg_l4m3.rsd Marge Simpson You've got to help me, I've got to find out what happened to my baby boy.
conversations\c_canyonero_1_noboxconv_mrg_l4m7.rsd Marge Simpson Eat Canyonero!
conversations\c_cola_1_convinit_mrg_l4m6.rsd Marge Simpson Bart, do you recognize this design?
conversations\c_cola_3_convinit_mrg_l4m6.rsd Marge Simpson Oh thank god! You snapped out of your trance, I was so worried.
conversations\c_cola_5_convinit_mrg_l4m6.rsd Marge Simpson This conspiracy goes all the way to the top, I need a little extra firepower... as Officer Marge!
conversations\c_cola2_1_convinit_mrg_l4m6.rsd Marge Simpson Bart, do you recognize this design?
conversations\c_cola2_3_convinit_mrg_l4m6.rsd Marge Simpson Oh thank god! You snapped out of your trance, I was so worried.
conversations\c_cure_1_convinit_mrg_l4m1.rsd Marge Simpson Chief Wiggum, I need you to find out what happened to Bart. Could you show me where the crop circle is? There's got to be a clue to curing Bart...

conversations\c_decrapitude_1_convinit_mrg_l4m2.rsd

Marge Simpson Excuse me!
conversations\c_decrapitude_3_convinit_mrg_l4m2.rsd Marge Simpson No Cletus, it's me, Marge! Marge!
conversations\c_done_1_convinit_mrg_l4b1.rsd Marge Simpson Well, that's done like laundry.
conversations\c_evil_1_noboxconv_mrg_l4m7.rsd Marge Simpson I'll get you, you evil cola bottlers and distributors!
conversations\c_fail2_2_noboxconv_mrg_l4r1.rsd Marge Simpson I'll try again, thank you.
conversations\c_hiding_1_convinit_mrg_l4m4.rsd Marge Simpson Um, excuse me, Hans Moleman. Could you help me?
conversations\c_hiding_3_convinit_mrg_l4m4.rsd Marge Simpson Well, I was wondering if you've ever seen a crop circle.
conversations\c_hooligan_1_convinit_mrg_l4m5.rsd Marge Simpson How could you hooligans steal an old man's medication? You give it back right now.
conversations\c_hooligan_3_convinit_mrg_l4m5.rsd Marge Simpson Hmmph...
conversations\c_icecream_1_convinit_mrg_l1.rsd Marge Simpson Homie, somebody ate every dessert in the house. I need you to run to the store and pick up some of that ice cream with the miniature pies in it.
conversations\c_intro_1_convinit_mrg_l4r1.rsd Marge Simpson Hello Milhouse, what're you doing here?
conversations\c_intro_1_convinit_mrg_l4r3.rsd Marge Simpson Little Ralphie Wiggum, how are you?
conversations\c_intro_2_convinit_mrg_l4r2.rsd Marge Simpson The name is Marge, thank you.
conversations\c_intro_3_convinit_mrg_l4r1.rsd Marge Simpson Well, I'm sure it's building character.
conversations\c_intro_3_convinit_mrg_l4r3.rsd Marge Simpson So... what're you doing here?
conversations\c_intro_5_convinit_mrg_l4r1.rsd Marge Simpson Sounds like fun, hang in there!
conversations\c_ketchup_1_noboxconv_mrg_l4m3.rsd Marge Simpson Nah... Why don't we go to the supermarket? They'll have ketchup.
conversations\c_ketchup_3_noboxconv_mrg_l4m3.rsd Marge Simpson In bottles!
conversations\c_medicine_1_convinit_mrg_l4m5.rsd Marge Simpson Here's your crazy medicine, grampa.
conversations\c_medicine_3_convinit_mrg_l4m5.rsd Marge Simpson Oh... great. Now I need something to wake him up...
conversations\c_neighbor_1_convinit_mrg_l1m2.rsd Marge Simpson Homer, go talk to Ned Flanders. He seems miffed and POed.
conversations\c_nuts_2_convinit_mrg_l4m1.rsd Marge Simpson Oh... Oh Bart. What's causing your ooga-booga talk? My special little guy's noogle has turned to googoo. The whole town's gone nuts. Security cameras, mysterious vans, crop circles... there's got to be a connection. Maybe the police know something...
conversations\c_pappy_2_convinit_mrg_l4m3.rsd Marge Simpson Thanks, Cletus!
conversations\c_pills_1_convinit_mrg_l4m5.rsd Marge Simpson Grampa, do you know anything about crop circles?
conversations\c_pills_3_convinit_mrg_l4m5.rsd Marge Simpson Oh dear...
conversations\c_project_1_convinit_mrg_l1m1.rsd Marge Simpson Homie, Lisa left for school without her science project! Can you get it to her?
conversations\c_project_3_convinit_mrg_l1m1.rsd Marge Simpson You can drop it off on the way to work!
conversations\c_scorpion_1_convinit_mrg_l1m3.rsd Marge Simpson Homie, you're late for work! And today's your workplace evaluation with Mr. Smithers.
conversations\c_selling_1_noboxconv_mrg_l4m6.rsd Marge Simpson Hmph... I'll bet Apu knows who's selling the cola.
conversations\c_settled_1_noboxconv_mrg_l4m7.rsd Marge Simpson Well, that score is settled. Now to go home to my family...
conversations\c_sharing_1_convinit_mrg_l1m6.rsd Marge Simpson If only kids would play more video games about sharing...
conversations\c_sharing_3_convinit_mrg_l1m6.rsd Marge Simpson Hmmph...
conversations\c_spherical_1_convinit_mrg_l4.rsd Marge Simpson Mr. Guy, what're you doing here?
conversations\c_spherical_3_convinit_mrg_l4.rsd Marge Simpson Why not just go get them back?
conversations\c_spherical_5_convinit_mrg_l4.rsd Marge Simpson Oh... I know. It's not easy being husky. Tell you what, I'll take care of this for you if you help me take care of some things.
conversations\c_spherical_7_convinit_mrg_l4.rsd Marge Simpson Okay... Okay... I get it. Sheesh.
conversations\c_tainted_1_convinit_mrg_l4m7.rsd Marge Simpson Apu, I think you should be aware that you're selling a tainted cola. Where is this stuff coming from?
conversations\c_tainted_3_convinit_mrg_l4m7.rsd Marge Simpson Well, it made Bart go crazy! And if I find the distributor, I'm gonna give them a piece of my mind!
conversations\c_tainted_5_convinit_mrg_l4m7.rsd Marge Simpson That's it, I'm going after it! And any other evil cola trucks I can find!
conversations\c_tractor_1_convinit_mrg_l4.rsd Marge Simpson Willie, what're you doing here?
conversations\c_tractor_3_convinit_mrg_l4.rsd Marge Simpson Well, I certainly could use a tractor around the house for hauling away Homer's empties...
conversations\c_violent_2_convinit_mrg_l1m6.rsd Marge Simpson Not now Homer! A new violent video game has hit the streets and we need to get rid of it before it warps any children with it's bloops and bleeps.
conversations\c_violent_4_convinit_mrg_l1m6.rsd Marge Simpson And therefore should be destroyed!