About Custom Trigger Actions
This hack allows you to bind custom actions to the triggers of specific locators or events.
This is an example configuration for this hack with comments explaining how it works.
This configuration goes into
CustomTriggerActions.ini in the root of your mod.
We do not recommend copying this entire example into your mod. We recommend only using what is necessary.
; CustomTriggerActions.ini ; Bind custom actions to specific triggers or events with optional conditions. ; [Action] Section ; Name: The name of the action (referenced by a CustomTriggerAction). ; Type: The type of action to use. ; ChangeTexture: Change a texture of a specific shader. ; ChangeHUDMapDrawable: Change the current HUD Map Drawable. ; DestroyCar: Destroy the car that entered the trigger. ; SetHitAndRunMeter: Set the current value of the Hit & Run Meter. ; ChangeTexture Type ; Shader: The name of the shader whose texture you want to change. ; Texture: The new texture name to set the shader to. ; ChangeHUDMapDrawable Type ; DrawableName: The name of the drawable to use for the HUD Map. ; SetHitAndRunMeter Type ; Value: The value to set the meter to. 0 to 100. ; [Condition] Section ; Name: The name of the condition (referenced by a CustomTriggerAction). ; Type: The type of the condition. ; Car: The condition will be true if any car enters the trigger. ; PlayerCar: The condition will be true if the player's car enters the trigger. ; Character: The condition will be true if any character enters the trigger. ; Conditions: The condition will be true if all the specified conditions are met. ; Condition: The condition will be true if any of the specified conditions are met. ; IsPlayer: The condition will be true if the thing that entered the trigger is the player. ; Mission: The condition will be true if the player is currently in this mission. ; UnlockedMission: The condition will be true if the player has this mission unlocked. ; Car/PlayerCar Types ; CarName: Specify the name of a specific car that will validate the condition. ; CarIndex: Specify the index of a specific car that will validate the condition. ; Character Type ; CharacterName: Specify a specific character that will validate the condition. ; Conditions/Condition Types ; Condition: Specify a sub-condition that will validate the main condition. Repeat for multiple conditions. ; Mission Type ; Level: The level of the mission that's required to meet the condition. 1-7. Required. ; Mission: The index of the mission that's required to meet the condition. 0-7 in Level 1, 1-7 in all other levels. Optional. ; SundayDrive: Specify if the condition should apply to the Sunday Drive mission instead of the main mission. Optional. ; BonusMission: The index of the bonus mission that's required to meet the condition. 1-5. Optional. ; Radical always registers the street races, then the wager race then the bonus mission in that order. ; This means the street races are 1-3, the wager race is 4 and the actual bonus mission is 5. ; UnlockedMission Type ; Level: The level of the mission that's required to meet the condition. ; Mission: The index of the mission that's required to meet the condition. 0-7 in Level 1, 1-7 in all other levels. ; [Trigger] Section ; Name: The name of the trigger (referenced by a CustomTriggerAction). ; LocatorType: The type of locator whose triggers will be used. ; 0: If 0 is used, you can specify a specific event index. ; 9: If 9 is used, you can specify a specific sub-type. ; LocatorType0Event: Require a specific event index if Type 0 locators are required. ; LocatorType9Type: Require a specific sub-type if Type 9 locators are required. ; LocatorName: Match a specific locator name. Repeat for multiple locators. ; TriggerName: Match a specific trigger name. Repeat for multiple triggers. ; Condition: Require a specific condition to be met for this trigger to be met. Repeat for multiple conditions. Only one of the specified conditions needs to be met. ; [CustomTriggerAction] Section ; Action: The name of an Action to perform. Repeat for multiple Actions. ; Condition: Specify a condition that will trigger this when it's met. Repeat for multiple Conditions. ; Event: The name of an event that will trigger this CustomTriggerAction when it occurs. Repeat for multiple Events. ; Trigger: The name of a trigger required to trigger the action. Repeat for multiple Triggers. ; PreventDefault: Prevent the default action of the specified Trigger or Event when this CustomTriggerAction occurs. ; This can cause issues depending on what exactly you're preventing. [Action] Name=TriggerHitAndRun Type=SetHitAndRunMeter Value=100 [Condition] Name=IsL1M1 Type=Mission Level=1 Mission=1 [Condition] Name=IsL1M1Sunday Type=Mission Level=1 Mission=1 SundayDrive=1 [Condition] Name=IsL1M2Unlocked Type=UnlockedMission Level=1 Mission=2 [Trigger] Name=glastrucEntry LocatorType=0 LocatorType0Event=79 LocatorName=glastruc [Trigger] Name=WaspTriggers LocatorType=15 [Trigger] Name=Z1Phone1 LocatorType=9 LocatorType9Type=SummonVehiclePhone LocatorName=Z1p1 [CustomTriggerAction] Action=TriggerHitAndRun Trigger=glastrucEntry Condition=IsL1M1Sunday [CustomTriggerAction] Action=TriggerHitAndRun Trigger=Z1Phone1 Condition=IsL1M1 [CustomTriggerAction] Action=TriggerHitAndRun Trigger=WaspTriggers Condition=IsL1M2Unlocked
- Added this hack.