Custom Files Configuration
This is an example configuration for this hack with comments explaining how it works.
This configuration file goes into
CustomFiles.ini in the root of your mod.
We do not recommend copying this entire example into your mod. We recommend only using what is necessary.
; CustomFiles.ini ; Occlude files, redirect files and handle files with Lua scripts. ; [Miscellaneous] Section ; OccludedPath: Occlude a file from the game's view, this will make the game think it doesn't exist. Be careful with this. Repeat for each file. ; [PathRedirections] Section: Set Path Redirections for Files ; PATH_TO_FILE: Set a path to another file, this will tell the game to use that one instead of the original. Repeat for each file. ; [PathHandlers] Section: Set Handlers for Files ; PATH_TO_FILE: Set a path to a Lua script, this will allow that script to handle the file. Repeat for each file. ; Notes ; * Wildcard can be used in a path to indicate anything of any length. ; ? Wildcard can be used in a path to indicate anything of a set length. ; OccludedPath is best used to hide introduction movies as the game will simply carry on if they are not found. [Miscellaneous] ; Hide the Vivendi Universal Games intro movie. OccludedPath=movies\\vuglogo.rmv [PathRedirections] ; Redirect all License screens to this new one. art\\frontend\\dynaload\\images\\license\\*.p3d=art\\license\\license.p3d [PathHandlers] ; Handle famil_v with our script over there. art\\cars\\family_v.p3d=Resources/scripts/handlers/famil_v.lua