MFK Command: AddStageVehicleCharacter

Synopsis

Add a character to a stage vehicle or the player's car for a stage.

Syntax

AddStageVehicleCharacter( <car>, <character>, [<joint>, <rotation>] );
  • car: The name of the car to add the character to.
    • current: The player's current car.
  • character: The name of the character to add.
  • joint: The name of the joint to place the character on. Defaults to "pl".
    • If the joint does not exist, the character will not be added to the car and any subsequent commands related to them will be ignored.
  • rotation: The rotation of the character on the joint. Defaults to 180.
    • 180 is facing forwards in the car since characters are backwards in this game.

Examples

SelectMission("m1");
	...
    
    AddStage();
		// Add Marge to the Passenger Seat of the Player's Car
		AddStageVehicleCharacter("current","marge");


		// Add Lisa and Bart to "cVan"
		//	(you'd probably want to add custom joints to the car for multiple passengers)	
		AddStageVehicle("cVan","m1_cVan","NULL","cVan.con");
		AddStageVehicleCharacter("cVan", "lisa");
		AddStageVehicleCharacter("cVan", "bart", "sl", 0);	// Bart uses the smoke location in this example.

    	AddObjective("dummy");
        	...
        CloseObjective();
    CloseStage();
CloseMission();

Notes

No additional notes.

History

1.19

  • Added this command.
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