MFK Command: SetStageCharacterModel

Synopsis

Set the character's model for the stage.

Syntax

SetStageCharacterModel( <model>, [<animation_set>] );
  • model: The character model to use.
  • animation_set: The animation set to use.
    • Defaults to the current player character's animation set as of 1.19.
      • Using anything else can cause issues.

Examples

AddStage();
	SetStageCharacterModel("h_fat");

	AddObjective("dummy");
    
    CloseObjective();
CloseStage();

Notes

No additional notes.

History

1.19

  • Updated to default the second argument to the player's current animation set instead of requiring the argument.

1.18.1

  • Fixed an issue where calling this command in a stage that calls RESET_TO_HERE that is preceded by another stage that calls this command (with the same model and animation set) didn't work.

1.18

  • Added this command.
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