MFK Command: SetStageHitAndRunFine

Synopsis

Set the Hit & Run fine for a stage.

Syntax

SetStageHitAndRunFine( <fine> );
  • fine: The amount to fine the player during the stage. Default's to the level's hit & run fine.

Examples

SelectMission("m1");
	...
    
    AddStage();
		// No fine during this stage, go crazy.
		SetStageHitAndRunFine(0);

    	AddObjective("dummy");
        	...
        CloseObjective();
    CloseStage();
CloseMission();

Notes

No additional notes.

History

1.18

  • Added this command.

Revision #1
Created Tue, Oct 2, 2018 10:45 PM by Loren Goodwin
Updated Thu, Mar 7, 2019 11:14 PM by Loren Goodwin