MFK Command: SetStageVehicleNoDestroyedJumpOut

Synopsis

Sets whether or not the driver of the vehicle will jump out when it's destroyed.

Syntax

SetStageVehicleNoDestroyedJumpOut( <vehicle_name> );
  • vehicle_name: The name of the vehicle to apply this behaviour to.

Examples

SelectMission("m1");
	...
    
    AddStage();
		AddStageVehicle("skinn_v","m1_skinn_v","NULL","skinn_v.con", "skinner");

		// Skinner will go down with his car...
		SetStageVehicleNoDestroyedJumpOut("skinn_v");

    	AddObjective("dummy");
        	...
        CloseObjective();
    CloseStage();
CloseMission();

Notes

  • This command is not intended for use on the player's car. Doing so will cause it to apply to the car until it is deleted (even if the mission has already ended).
  • There are currently complications with using this on a vehicle whose driver was added with Radical's¬†AddDriver¬†command.

History

1.18.1

  • Added this command.

Revision #1
Created Tue, Oct 2, 2018 10:51 PM by Loren Goodwin
Updated Thu, Mar 7, 2019 11:14 PM by Loren Goodwin