MFK Command: SetStageVehicleReset

Synopsis

Sets whether or not an AI car will automatically reset onto the road if it's off for too long in certain objective types (such as evade).

Syntax

SetStageVehicleReset( <stage_vehicle_name>, <reset> );
  • stage_vehicle_name:┬áThe name of the stage vehicle.
  • reset: Set whether or not it should have this behaviour. The default depends on the type of behaviour the AI vehicle is using.

Examples

SelectMission("m1");
	...
    
    AddStage();
		AddStageVehicle("cNerd","m3_nerd_start", "NULL", "cNerd.con","male2");
		SetStageVehicleReset("cNerd", 0);

    	AddObjective("dummy");
        	...
        CloseObjective();
    CloseStage();
CloseMission();

Notes

No additional notes.

History

1.18

  • Added this command.
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