Input SketchUp Model Group Tags

This is a list of all the tags you can apply to groups in an Input SketchUp Model.

Tag Requirements Function Example Registered By
[AnimatedCamera] Must be on an Animated Camera Group Structure. Creates an Animated Camera from the contents of the structure that can be used for Mission Start Cameras. TODO AnimatedCameras.xml
[NonHUDMapMesh]   Makes it so the meshes inside the group will not get put on the HUD Map. Hidden Road [NonHUDMapMesh] HUDMap.xml
[Road]   Applies road colored Vertex Colours to this group on the HUD Map. Road [Intersect] [Road] HUDMap.xml
[Sidewalk]   Applies sidewalk colored Vertex Colours to this group on the HUD Map. Sidewalk [Intersect] [Sidewalk] HUDMap.xml
[Building]   Applies building colored Vertex Colours to this group on the HUD Map. House [Intersect] [Building] HUDMap.xml
[NonWorldMesh]   Makes it so within a group or component will not be built into a Static Entity. Group [NonWorldMesh] Intersects.xml (Include Zone.xml)
[Intersect]   Makes Intersect collision with a Surface Type of 0 out of the contents of the group. Ground [Intersect] Intersects.xml (Include Zone.xml)
[Grass] Must be placed after an [Intersect] tag in a group name. Makes the Intersect collision have a Surface Type of 1. Grass [Intersect] [Grass] Intersects.xml (Include Zone.xml)
[Sand] Must be placed after an [Intersect] tag in a group name. Makes the Intersect collision have a Surface Type of 2. Sand [Intersect] [Sand] Intersects.xml (Include Zone.xml)
[Water] Must be placed after an [Intersect] tag in a group name. Makes the Intersect collision have a Surface Type of 4. Water [Intersect] [Water] Intersects.xml (Include Zone.xml)
[Dirt] Must be placed after an [Intersect] tag in a group name. Makes the Intersect collision have a Surface Type of 7. Dirt [Intersect] [Dirt] Intersects.xml (Include Zone.xml)
[SurfaceType] [ID] Must be placed after an [Intersect] tag in a group name. Makes the Intersect collision have the specified Surface Type in place of ID. IDKMan [Intersect] [SurfaceType] [11] Intersects.xml (Include Zone.xml)
[StaticEntity]   Makes the meshes inside the group get put into a separate Static Entity from the rest of the Zone. House [StaticEntity] StaticEntities.xml (Include Zone.xml)
[StaticEntityGroup]   Makes the meshes inside the group get split by shader and put into separate Static Entites from the rest of the Zone. House [StaticEntityGroup] StaticEntities.xml (Include Zone.xml)
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