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MFK Command: SetStageVehicleCharacterJumpOut

Synopsis Set the character to jump out of the vehicle when it's destroyed. This must be called ...

Revision #1
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetHUDMapDrawable

Synopsis Set the current drawable for the HUD map when a mission starts. Syntax SetHUDMapDrawa...

Revision #12
Created 3 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetNoHitAndRunMusicForStage

Synopsis Disables the game switching to the Hit & Run music during a Hit & Run for the s...

Revision #3
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetHitAndRunDecayHitAndRun

Synopsis Set the amount the Hit & Run meter will decay each second while the player is in a ...

Revision #3
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetHitAndRunFine

Synopsis Set the amount of coins the player will be fined if they are caught in a Hit & Run....

Revision #2
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetStageAllowMissionCancel

Synopsis Set whether or not the player is allowed to restart or cancel the mission during the st...

Revision #3
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetStageCharacterModel

Synopsis Set the character's model for the stage. Syntax SetStageCharacterModel( <model>...

Revision #2
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetCondDisplay

Synopsis Set how the condition is displayed to the user. Syntax SetCondDisplay( <display_ty...

Revision #3
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetStageCarChangeHitAndRunChange

Synopsis Set the amount the Hit & Run meter will change when swapping to a different vehicle...

Revision #1
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetStageHitAndRun

Synopsis Set the value of the Hit & Run meter when starting the stage. Syntax SetStageHitA...

Revision #1
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetStageHitAndRunDecay

Synopsis Set the Hit & Run decay rate for a stage. Syntax SetStageHitAndRunDecay( <deca...

Revision #1
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetStageHitAndRunDecayHitAndRun

Synopsis Set the Hit & Run decay rate while in a Hit & Run for a stage. Syntax SetStag...

Revision #1
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetStageHitAndRunDecayInterior

Synopsis Set the Hit & Run decay rate while in an interior for a stage. Syntax SetStageHit...

Revision #1
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetStageHitAndRunFine

Synopsis Set the Hit & Run fine for a stage. Syntax SetStageHitAndRunFine( <fine> );...

Revision #1
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetStageNumChaseCars

Synopsis Set the amount of chase cars that will spawn during a Hit & Run this stage. Syntax...

Revision #1
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetStagePayout

Synopsis Sets an amount of coins to give the player when they complete the stage. Syntax SetSt...

Revision #1
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetStageVehicleNoDestroyedJumpOut

Synopsis Sets whether or not the driver of the vehicle will jump out when it's destroyed. Synta...

Revision #1
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetStageVehicleReset

Synopsis Sets whether or not an AI car will automatically reset onto the road if it's off for to...

Revision #2
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetObjCameraName / SetObjMulticontName

Synopsis Set the name of the camera and multi controller to use for the objective.These commands...

Revision #1
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin


MFK Command: SetObjCanSkip

Synopsis Set whether or not the objective can be skipped. For use inside camera objectives. ...

Revision #1
Created 2 weeks ago by Loren Goodwin
Updated 2 weeks ago by Loren Goodwin

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