Recently Updated Pages

About Custom Traffic Support

Synopsis This hack that allows you to have dynamic traffic groups, more than 5 traffic cars, cus...

Revision #3
Created 2 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

About Increased Reward Limits

Synopsis This hack increases some reward related limits when it's required as well as being conf...

Revision #12
Created 1 year ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

About Custom Mission Skip Fail Counts

Synopsis This hack allows a mod to specify the amount of failures required for the Skip option t...

Revision #19
Created 1 year ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

MFK Command: SetCondDecay

Synopsis Set the decay delay and decay rate for the condition. For use insideĀ insidetriggerĀ a...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

About Hack Support

Synopsis This hack manages and co-ordinates all other hacks and provides shared functionality to...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

About Dynamic Tree Node Entity Limits

Synopsis This hack makes it so tree node entity limits get increased when their lists become ful...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

MFK Command: AddParkedCar

Synopsis Add a parked car to the level's parked cars list without needing it to be part of a tra...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

MFK Command: UseTrafficGroup

Synopsis Set what traffic group will be used. This requires the DynamicTraffic feature of Custo...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

About Custom License Screen Time

Synopsis This hack allows mods to adjust the amount of time spent on the license screen and whet...

Revision #5
Created 1 year ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

About Multiple Instance Support

Synopsis Allows multiple instances of the game to run concurrently.

Revision #3
Created 1 year ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

About Ogg Vorbis Support

Synopsis This hack adds support for using Ogg files in place of RSD files.

Revision #3
Created 9 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

About FLAC Support

Synopsis This hack adds support for using FLAC files in place of RSD files.

Revision #2
Created 9 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

About Video Texture Support

Synopsis This hack allows you to use Bink video files as textures. Usage Using Bink video file...

Revision #4
Created 9 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

MFK Command: SetHUDMapDrawable

Synopsis Set the current drawable for the HUD map when a mission starts. Syntax SetHUDMapDrawa...

Revision #12
Created 6 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

MFK Command: SetCarChangeHitAndRunChange

Synopsis Set the amount the Hit & Run meter will change when swapping to a different vehicle...

Revision #3
Created 6 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

MFK Command: SetHitAndRunDecayHitAndRun

Synopsis Set the amount the Hit & Run meter will decay each second while the player is in a ...

Revision #3
Created 6 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

MFK Command: SetHitAndRunFine

Synopsis Set the amount of coins the player will be fined if they are caught in a Hit & Run....

Revision #2
Created 6 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

MFK Command: DisableTrigger

Synopsis Disable a locator's trigger(s) for a stage. For use inside a stage. Repeat for each lo...

Revision #3
Created 6 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

MFK Command: ResetStageHitAndRun

Synopsis Resets the Hit & Run meter when reaching a stage, erasing all existing chase cars. ...

Revision #3
Created 6 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

MFK Command: SetStageCharacterModel

Synopsis Set the character's model for the stage. Syntax SetStageCharacterModel( <model>...

Revision #2
Created 6 months ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin
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