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1.0.1

This update was released on April 28th, 2019. This is to address an issue where the tool did not...

Revision #1
Created 1 month ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

1.0

This tool was released on April 28th, 2019.

Revision #1
Created 1 month ago by Loren Goodwin
Updated 1 month ago by Loren Goodwin

About Mods

Synopsis Mods for the Mod Launcher are made up of a series of configuration files and folders. ...

Revision #19
Created 11 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin

About Custom Trigger Actions

Synopsis This hack allows you to bind custom actions to the triggers of specific locators or eve...

Revision #4
Created 5 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin

Function: DirectoryGetEntries

Synopsis Calls a callback function for every sub-directory in the given path. Syntax Directory...

Revision #3
Created 4 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin

About Custom Character Support

Synopsis Custom Character Support allows you to enable certain features on specific characters. ...

Revision #6
Created 1 year ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin

About Debug Text

Synopsis Adds various debug modes that allow you to view various things on screen and in the gam...

Revision #2
Created 4 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin

About Custom Traffic Support

Synopsis This hack that allows you to have dynamic traffic groups, more than 5 traffic cars, cus...

Revision #3
Created 4 months ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin

About Custom Mission Skip Fail Counts

Synopsis This hack allows a mod to specify the amount of failures required for the Skip option t...

Revision #19
Created 1 year ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin

MFK Command: SetCondDecay

Synopsis Set the decay delay and decay rate for the condition. For use insideĀ insidetriggerĀ a...

Revision #1
Created 4 months ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin

MFK Command: AddParkedCar

Synopsis Add a parked car to the level's parked cars list without needing it to be part of a tra...

Revision #1
Created 4 months ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin

MFK Command: UseTrafficGroup

Synopsis Set what traffic group will be used. This requires the DynamicTraffic feature of Custo...

Revision #1
Created 4 months ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin

About Custom License Screen Time

Synopsis This hack allows mods to adjust the amount of time spent on the license screen and whet...

Revision #5
Created 1 year ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin

MFK Command: SetHUDMapDrawable

Synopsis Set the current drawable for the HUD map when a mission starts. Syntax SetHUDMapDrawa...

Revision #12
Created 8 months ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin

MFK Command: SetCarChangeHitAndRunChange

Synopsis Set the amount the Hit & Run meter will change when swapping to a different vehicle...

Revision #3
Created 8 months ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin

MFK Command: SetHitAndRunDecayHitAndRun

Synopsis Set the amount the Hit & Run meter will decay each second while the player is in a ...

Revision #3
Created 8 months ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin

MFK Command: SetHitAndRunFine

Synopsis Set the amount of coins the player will be fined if they are caught in a Hit & Run....

Revision #2
Created 8 months ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin

MFK Command: DisableTrigger

Synopsis Disable a locator's trigger(s) for a stage. For use inside a stage. Repeat for each lo...

Revision #3
Created 8 months ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin

MFK Command: ResetStageHitAndRun

Synopsis Resets the Hit & Run meter when reaching a stage, erasing all existing chase cars. ...

Revision #3
Created 8 months ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin

MFK Command: SetStageCharacterModel

Synopsis Set the character's model for the stage. Syntax SetStageCharacterModel( <model>...

Revision #2
Created 8 months ago by Loren Goodwin
Updated 3 months ago by Loren Goodwin
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