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MFK Command: AddCondTargetModel

Synopsis Specify the name of a model that fails the condition. For use inside destroycars and...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


MFK Command: SetCondDelay

Synopsis Specify a delay after the condition is failed for the mission to end. For use inside c...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


MFK Command: SetCondMessageIndex

Synopsis Set a message index for the condition. For use inside insidetrigger and outsidetrig...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


MFK Command: SetCondSound

Synopsis Set a sound for the condition. For use inside hitpeds,  insidetrigger and outsidet...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


MFK Command: SetCondSpeedRangeKMH

Synopsis Sets a speed range for the condition. For use inside a maintainspeedcondition. Synta...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


MFK Command: SetCondThreshold

Synopsis Set a threshold for the condition. For use inside insidetrigger and outsidetrigger?...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


MFK Command: SetCondTotal

Synopsis Set the total amount of times the condition must be failed for the player to fail the m...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


MFK Command: SetCondTrigger

Synopsis Specify a locator whose triggers will cause the condition to fail. For use inside ins...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


CON Command: SetVehicleCharacterJumpOut

Synopsis Set the character to jump out of the vehicle is destroyed. Syntax SetVehicleCharacter...

Revision #3
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


About Additional Script Functionality

Synopsis This hack adds several new mission objectives, mission conditions, script commands and ...

Revision #36
Created 5 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


Included Mods

This is a list of all the Mod Launcher mods included with the Mod Launcher with descriptions of w...

Revision #2
Created 9 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin

Lucas' Simpsons Hit & Run M...
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MFK Command: SetCarChangeHitAndRunChange

Synopsis Set the amount the Hit & Run meter will change when swapping to a different vehicle...

Revision #3
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


MFK Command: DisableTrigger

Synopsis Disable a locator's trigger(s) for a stage. For use inside a stage. Repeat for each lo...

Revision #3
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


MFK Command: ResetStageHitAndRun

Synopsis Resets the Hit & Run meter when reaching a stage, erasing all existing chase cars. ...

Revision #3
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


MFK Command: RemoveStageVehicleCharacter

Synopsis Remove a character from a stage vehicle or the player's car upon reaching the stage. S...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


MFK Command: AddStageVehicleCharacter

Synopsis Add a character to a stage vehicle or the player's car for a stage. Syntax AddStageVe...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


MFK Command: AddObjTargetModel

Synopsis Specify the name of a model that will advance the objective. For use inside destroyca...

Revision #1
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


Additional Script Functionality Objectives

This is a table of all the additional mission objective types added by this hack. Objective Na...

Revision #4
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


Additional Script Functionality Conditions

This is a table of all the additional mission condition types added by this hack.  Condition ...

Revision #3
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin


CON Command: SetVehicleCharacterVisible

Synopsis Set whether or not the character is visible.This can be used to force a character to be...

Revision #2
Created 2 months ago by Loren Goodwin
Updated 2 months ago by Loren Goodwin

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