MFK Command: SetParkedCarsEnabled

Synopsis

Sets whether or not parked cars are enabled for a mission.

Syntax

SetParkedCarsEnabled( <parked_cars_enabled> );
  • parked_cars_enabled: Whether or not parked cars are enabled. Defaults to 1 (true) unless StreetRacePropsLoadis called in the mission.

Examples

SelectMission("m1");

	...

    StreetRacePropsLoad("l4_m1p.p3d;")
	StreetRacePropsUnload("l4_m1p.p3d:")
    
    // Enable parked cars even though Street Race Props are in use.
	SetParkedCarsEnabled(1);

	AddStage();
    	...
	CloseStage();
CloseMission();

Notes

  • This command can be helpful for enabling parked cars in a mission where the "Street Race Props" would not interfere with the parked car locators (the original game's L1M7 could've used something like this).

History

1.21

Removed "!m_bStart" asserts (previously on lines 3292 and 3336) related to using this command.

KoL3rNeYO66zaMsL-ASF_RemovedAssert_3292.png

qlrSzkQkuf6Hjd8k-ASF_RemovedAssert_3396.png

1.20

Added this command.

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