MFK Command: SetStageVehicleCharacterJumpOut
Set the character to jump out of the vehicle when it's destroyed.
This must be called in the same stage as the AddStageVehicleCharacter call that added the character.
SetStageVehicleCharacterJumpOut( <car>, <character>, [<direction>] );
car: The name of the car.
- current: The player's current car.
- character: The name of the character.
direction: The direction that the character will jump out of the vehicle. This is an angle from 0 to 360 degrees.
- The default value of this depends on the character's position relative to the origin of the car.
SelectMission("m1"); ... AddStage(); AddStageVehicle("cVan","m1_cVan","NULL","cVan.con"); AddStageVehicleCharacter("cVan", "lisa"); SetStageVehicleCharacterJumpOut("cVan", "lisa", 270); AddObjective("dummy"); CloseObjective(); CloseStage(); CloseMission();
This can only be used on characters added with AddStageVehicleCharacter.
- Added this command.