This type of condition fails the player if they run out of time in the stage.
Examples
SelectMission("m1");
...
AddStage();
SetStageTime(10);
AddObjective("dummy");
CloseObjective();
// Fail the player if they take longer than 10 seconds on this stage
AddCondition("timeout");
CloseCondition();
CloseStage();
CloseMission();
Game.SelectMission("m1")
...
Game.AddStage()
Game.SetStageTime(10)
Game.AddObjective("dummy")
Game.CloseObjective()
-- Fail the player if they take longer than 10 seconds on this stage
Game.AddCondition("timeout")
Game.CloseCondition()
Game.CloseStage()
Game.CloseMission()
Notes
This condition will immediately fail the player if the stage doesn't contain a call to SetStageTime or AddStageTime.