Games > The Simpsons Hit & Run > Objective Types > Known Types > follow

follow

This type of objective requires an AI vehicle to reach a specific locator (specified as a series of waypoints) to pass the stage.

Examples

// Specify the name of a Type 0 Event Locator the vehicle will drive to. 
// At least 1 waypoint is required for the stage to function.
AddStageWaypoint("m5_van_path6");

AddObjective("follow");
	// Required: Specify the vehicle that the player must follow.
	SetObjTargetVehicle("cVan");
CloseObjective();

-- Specify the name of a Type 0 Event Locator the vehicle will drive to. 
-- At least 1 waypoint is required for the stage to function.
Game.AddStageWaypoint("m5_van_path6")

Game.AddObjective("follow")
	-- Required: Specify the vehicle that the player must follow.
	Game.SetObjTargetVehicle("cVan")
Game.CloseObjective()

Notes

These objectives are typically used in conjunction with a followdistance condition in order to require the player to maintain a certain distance between themselves and the vehicle.

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