This type of objective requires an AI vehicle to reach a specific locator (specified as a series of waypoints) to pass the stage.
Examples
// Specify the name of a Type 0 Event Locator the vehicle will drive to.
// At least 1 waypoint is required for the stage to function.
AddStageWaypoint("m5_van_path6");
AddObjective("follow");
// Required: Specify the vehicle that the player must follow.
SetObjTargetVehicle("cVan");
CloseObjective();
-- Specify the name of a Type 0 Event Locator the vehicle will drive to.
-- At least 1 waypoint is required for the stage to function.
Game.AddStageWaypoint("m5_van_path6")
Game.AddObjective("follow")
-- Required: Specify the vehicle that the player must follow.
Game.SetObjTargetVehicle("cVan")
Game.CloseObjective()
Notes
These objectives are typically used in conjunction with a followdistance condition in order to require the player to maintain a certain distance between themselves and the vehicle.