This tag makes a group's geometry get included in the HUD Map Mesh with the same color Radical used to represent buildings (a white-ish color).
To use this group tag, you must first
Include any of the following XML files:
Then you must execute any of the following
ModelOutputInstructions on the tagged group or a group containing it:
This tag can be applied to a group containing anything though its optimal to use a simplified group with no overlapping geometry that represents what you want when possible as the meshes will get flattened in the process of becoming the HUD map.
There are no other other tags that can be used with this tag to configure it further.