Fail the player if they collect coins.
Examples
AddCondition("collectcoins");
// Optional: Specify the amount of coins they're allowed to collect. Defaults to 1.
SetCondTotal(3);
CloseCondition();
Game.AddCondition("collectcoins")
-- Optional: Specify the amount of coins they're allowed to collect. Defaults to 1.
Game.SetCondTotal(3)
Game.CloseCondition()
Notes
No additional notes.
Version History
1.18
Added this condition type.