Set a threshold for the insidetrigger / outsidetrigger conditions.
SetCondThreshold( <threshold> );
Game.SetCondThreshold( <threshold> )
- threshold: The amount of time the player must be inside or outside the trigger to fail the condition.
- Defaults to 0.
// Fail the player if they're inside the trigger for 10 seconds.
-- Fail the player if they're inside the trigger for 10 seconds.
No additional notes.
Added this command.