Set whether or not a camera objective can be skipped.
SetObjCanSkip( <can_skip> );
Game.SetObjCanSkip( <can_skip> )
- can_skip : Whether or not the player can skip the objective.
- Defaults to 0 / false.
// Let the player skip the camera animation.
-- Let the player skip the camera animation.
No additional notes.
Made ASF commands that take a boolean as an argument accept
false as well as 0 or 1 instead of accepting any integer and treating it as true if it's not 0.
Added this command.