Set a threshold for the insidetrigger / outsidetrigger objectives.
SetCondThreshold( <threshold> );
Game.SetCondThreshold( <threshold> )
- threshold: The amount of time the player must be inside or outside the trigger to pass the objective.
- Defaults to 0.
// Require the player to be inside that trigger for 10 seconds to pass.
-- Require the player to be inside that trigger for 10 seconds to pass.
No additional notes.
Added this command.