Set the value of the Hit & Run meter when starting the stage.
Context
This command should be called between calls to AddStage and CloseStage.
Syntax
SetStageHitAndRun( meter );
Game.SetStageHitAndRun( meter )
meter: The value to set the meter to. From 0 to 100. 100 will trigger a Hit & Run when reaching the stage.
Examples
AddStage();
SetStageHitAndRun(100);
AddObjective("dummy");
CloseObjective();
CloseStage();
Game.AddStage()
Game.SetStageHitAndRun(100)
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()
Notes
No additional notes.
Version History
1.18
Added this command.