This type of objective requires the player to kick pedestrians to pass the stage.
Examples
Basic Example
AddObjective("hitpeds");
// Optional: Specify specific character models that the player has to kick. Defaults to all characters.
AddObjTargetModel("marge");
AddObjTargetModel("bart");
// Optional: Specify the amount of times they have to kick them. Defaults to 1.
SetObjTotal(3);
CloseObjective();
Game.AddObjective("hitpeds")
-- Optional: Specify specific character models that the player has to kick. Defaults to all characters.
Game.AddObjTargetModel("marge")
Game.AddObjTargetModel("bart")
-- Optional: Specify the amount of times they have to kick them. Defaults to 1.
Game.SetObjTotal(3)
Game.CloseObjective()
Exploding NPCs Example
AddStage();
AddObjective("hitpeds");
SetObjTotal(8);
SetObjExplosion(24, 0.25, 3);
SetObjSound("generic_car_explode");
AddObjTargetModel("boy1");
AddObjTargetModel("boy2");
AddObjTargetModel("boy3");
AddObjTargetModel("boy4");
AddObjTargetModel("girl1");
AddObjTargetModel("girl2");
AddObjTargetModel("girl3");
AddObjTargetModel("girl4");
AddObjTargetModel("rednk1");
AddObjTargetModel("bart");
AddObjTargetModel("lisa");
AddObjTargetModel("ralph");
AddObjTargetModel("milhouse");
AddObjTargetModel("nelson");
CloseObjective();
CloseStage();
Game.AddStage()
Game.AddObjective("hitpeds")
Game.SetObjTotal(8)
Game.SetObjExplosion(24, 0.25, 3)
Game.SetObjSound("generic_car_explode")
Game.AddObjTargetModel("boy1")
Game.AddObjTargetModel("boy2")
Game.AddObjTargetModel("boy3")
Game.AddObjTargetModel("boy4")
Game.AddObjTargetModel("girl1")
Game.AddObjTargetModel("girl2")
Game.AddObjTargetModel("girl3")
Game.AddObjTargetModel("girl4")
Game.AddObjTargetModel("rednk1")
Game.AddObjTargetModel("bart")
Game.AddObjTargetModel("lisa")
Game.AddObjTargetModel("ralph")
Game.AddObjTargetModel("milhouse")
Game.AddObjTargetModel("nelson")
Game.CloseObjective()
Game.CloseStage()
Notes
This type of objective is not advanced by hitting pedestrians with a car.
Version History
1.18
Added this objective type.