This hack must be required by a mod to be enabled.
This hack adds support for registering custom cars and adjusting parameters on existing ones.
These are all of the available configuration options for this hack.
These should go into
CustomCarSupport.ini in the root of a mod.
; [CARNAME] Section: Section for the car, replace CARNAME accordingly. ; Index: Index for the car. This should be set to the same number inside the car camera data chunks in the car's P3D file. ; Custom cars can use Index 97-255. ; Abductable: Sets whether or not a car can be abducted by the UFO. ; NoHusk: Sets whether the car will leave a husk behind or not when it explodes. ; NoSkidMarks: Sets whether or not show all the skid marks. ; NoFrontSkidMarks: Sets whether or not to show the front skid marks. ; ShadowVisible: Sets whether or not to show the shadow. ; Recolourable: Sets whether or not to allow the vehicle to be recoloured (only works for Traffic Vehicles). ; PreviewScale: Set the scale of the car in car shops and the phonebooth (if 3DPhoneBoothPreviewSupport). ; Defaults to 1. ; Notes ; Defaults for any parameter other than PreviewScale depend on the vehicle. [famil_v] ; These are the defaults for the Family Sedan (famil_v). Index=4 Abductable=1 NoHusk=0 NoSkidMarks=0 NoFrontSkidMarks=0 ShadowVisible=1 Recolourable=0 PreviewScale=1
Command Line Arguments
This hack is affected by certain Command Line Arguments for the Mod Launcher.
- Added the
-nocarindexmappingcommand line argument. This disables the hack re-mapping car indices.
- Fixed an issue preventing Car Camera Data index remapping from working for cars loaded from a Mod's Resources folder (and possibly other locations).
PreviewScale property. This allows you to set a custom scale for the car when it's in a car shop.
Custom car indices (indices from 97 onwards) are now per mod and automagically remapped as necessary at runtime.
Added this hack.