This update was released on September 1st, 2019.
Two new mod hacks that reintroduce features from the console versions of the game:
- Hover Car Refraction
- Sphere Maps
- Added a check for if you have Service Pack 3 installed when using Windows XP.
- Also added the
-spoofxpsp3checkcommand line arguments.
- Also added the
- Added the
-ignoreloaderrorscommand line argument. This makes the Mod Launcher ignore errors when loading mods and hacks.
Fixed an issue where the update link still left a gap for the Account button when Donut Team Account Integration was disabled.
This version adds a couple new language strings related to the new Service Pack 3 check on Windows XP.
A new template language (Template_1.23.4.xml) was published on this page including these new strings at the end of the file.
- Fixed a crash when cancelling a mission or failing a mission and choosing "no" when the player is inside some types of disabled triggers.
- Made it so this hack does not assert if a locator is missing if Missing Locator Detection is enabled in Debug Checks.
FixZoneLoadOnExitCrash also fix a crash when proceeding to another level from a mission that loads a zone when it ends (via
[Scripting] section with a new
Added this new advanced hack.
Made the Missing Locator Detection show human readable text for locators that are missing for Additional Script Functionality commands.
Made this page show all action buttons the player is in with "(main)" after the main one (the one you can interact with) instead of just showing the main one.
Added this new Setting mod hack. This reimplements the refraction effect for Professor Frink's Hover Car from the console versions of the game. This reimplementation is based on the Xbox version.
Removed an assert when failing to create the occlusion query when using
- Added support for Vector parameters.
- Added support for the
Added this new advanced hack. This reimplements the
refract PDDI shader type from the console versions of the game.
Added this new Setting mod hack. This improves reflections on cars by reimplementing the
spheremap PDDI shader type from the console versions of the game. This reimplementation is based on the Xbox version.
By default, all
spheremap shaders are remapped to be
environment shaders on PC and this hack undoes that.