MFK Command: SetStageVehicleNoDestroyedJumpOut
Sets whether or not the driver of the vehicle will jump out when it's destroyed.
SetStageVehicleNoDestroyedJumpOut( <vehicle_name> );
- vehicle_name: The name of the vehicle to apply this behaviour to.
SelectMission("m1"); ... AddStage(); AddStageVehicle("skinn_v","m1_skinn_v","NULL","skinn_v.con", "skinner"); // Skinner will go down with his car... SetStageVehicleNoDestroyedJumpOut("skinn_v"); AddObjective("dummy"); ... CloseObjective(); CloseStage(); CloseMission();
- This command is not intended for use on the player's car. Doing so will cause it to apply to the car until it is deleted (even if the mission has already ended).
- There are currently complications with using this on a vehicle whose driver was added with Radical's
- Added this command.