Mods > Donut Mod > Version History > Version 4.0-L2PB2

Version 4.0-L2PB2

This update was released on September 8th, 2019.

General

  • Now requires Version 1.23.5 of the Mod Launcher.
  • Increased the physics prop limit further to potentially resolve a rare crash.
  • Removed a comma from the global message used for out-of-vehicle conditions.

Cars

  • Ambulance
    • Extended the black void in the back to be visible when looking at the car from the sides.
  • Dolph's Sedan
    • Fixed alpha issues with the roof.
    • Fixed a seam on the wheels.
    • Fixed an issue where the axles extended slightly out of the wheels.
    • Fixed the damaged hood texture being incorrect.
    • Made it so the driver side mirror is not damaged.
    • Made it so the rear passenger side window has glass instead of cardboard.
    • Removed the crate from the trunk.
    • Slightly increased the top speed.
  • Li'l Lightnin'
    • Lowered the quality of some textures so they fit in better with the rest of the game world.
  • Moe's Sedan
    • Fixed alpha issues with the roof.
    • Fixed a seam on the wheels.
    • Fixed an issue where the axles extended slightly out of the wheels.

Characters

  • Reduced the price of Homer's Gold costume from 1500 to 1000.
  • Reduced the price of Bart's Silver costume from 2000 to 1500.

Frontend

Fixed bleeding colors on the edges of the newspaper sprites.

Taxi Missions

  • Added an additional stage at the end that prompts you to restart the mission if you'd like to play again.
  • Increased the base payout by 50%.

Level 1

Map

  • Professor Frink's House
    • Added collision to the hedges and the top of the garage.
    • Changed the model of the door.
    • Reduced the size of the chip on the corner of the house.

Level 2

Collectibles

Added a new gag.

Map

  • DMV
    • Added an additional box near the DMV where you could walk through a wall.
    • Adjusted the position of the bus in the side of the DMV to make it easier to get on the roof.
  • Downtown
    • Added a camera trigger on the rooftops near the Police Station to make it easier to see what you're doing.
    • Added better collision to the Krusty Burger and a cola crate on top.
  • Stadium
    • Added US flags to the top.
    • Rotated the lights by 15 degrees.
  • Town Hall
    • Added collision to the skin shop.
    • Fixed an issue where some collision on the cubicles did not work correctly by increasing a limit.
    • Improved the ground collision around the building to match the shape of the building and have the appropriate surface types inside.
  • Other
    • Removed the guardrail near Moe's and the LBSC.

Mission 2

  • Changed various objective messages used during this mission.
  • Changed where Kearney gets hidden so you can't run into a duplicate of him by driving to the police station on the first stage.
  • Improved the camera angle when talking to Ralph.
  • Made it so Bart will not say any mission victory dialogue at the end of this mission.
  • Redesigned the mission to potentially fix a rare crash.
    • Made it so the forced car is not repositioned and you are not automatically placed into it after talking to Ralph.
      • This is to avoid using a script command that seems to crash the game on rare occasions in forced car missions.
    • Added a get-in stage to accomodate that change.
    • Changed it so the Hit & Run will start when getting back in the car (instead of when picking up the fireworks) to accomodate that change.

Mission 4

  • Added a condition to allow you to lose the race at the start.
  • Swapped the order of the dialogue played when Snake hits Wiggum with his car.

Mission 5

  • Changed various objective messages used during this mission.
  • Changed the HUD icon for the Drive to the Trainyard stage on Hellfish.
  • Fixed a crash when starting this mission after having played the Taxi Mission.
  • Redesigned the mission to potentially fix a rare crash.
    • Made it so the forced car is not repositioned and you are not automatically placed into it.
      • This is to avoid using a script command that seems to crash the game on rare occasions in forced car missions.
    • Added a couple additional pieces of flatmeat to the route used on Normal mode to accomodate that change.

Mission 6

Added the Cement Mixer to block the dirt jump shortcut.

Mission 7

Adjusted a couple of the routers so they're no longer floating in the air.

Bonus Mission

  • Changed most of the on foot objective types so the game doesn't take control of the camera during them.
  • Made it so the inside trigger condition in the offices does not show a message.
  • Made it so the mission will never select the same tile pattern twice in a row.
  • Redesigned the mission to potentially fix a rare crash.
    • Made it so the forced car is not repositioned and you are not automatically placed into it after exiting the treasure room.
      • This is to avoid using a script command that seems to crash the game on rare occasions in forced car missions.
    • Added a get-in stage to accomodate that change.

Taxi Mission

  • Adjusted the time on Homer's Police Station to DMV route.
  • Fixed a mistake where an alternate Homer costume did not use Homer's HUD icon.
  • Fixed a mistake where one of Fat Tony's routes was marked as starting in the wrong zone.
Donut Team © 2020 · v4.0