Set the Hit & Run fine for a stage.
SetStageHitAndRunFine( fine );
Game.SetStageHitAndRunFine( fine )
- fine: The amount to fine the player during the stage. Default's to the level's hit & run fine.
AddStage(); // No fine during this stage, go crazy. SetStageHitAndRunFine(0); AddObjective("dummy"); CloseObjective(); CloseStage();
Game.AddStage() -- No fine during this stage, go crazy. Game.SetStageHitAndRunFine(0) Game.AddObjective("dummy") Game.CloseObjective() Game.CloseStage()
No additional notes.
Added this command.