Modding Tools > Lucas' Simpsons Hit & Run Mod Launcher > Hacks > Mod Requirable Hacks > Custom Interior Support

Custom Interior Support

This hack must be required by a mod to be enabled.

This hack allows mods to modify interior definitions and add custom ones.

Requiring This Hack

To require this hack, add this line to your mod's Meta.ini:

RequiredHack=CustomInteriorSupport

Your mod must provide a configuration file when requiring this hack.

Configuring This Hack

To configure this hack, create a file named CustomInteriorSupport.ini and add the parameters necessary for your mod inside it.

; [Interior] Section
	; Name: The name of the interior. Used in Interior Entrance locators.
	; Level: Specify what Level the interior is in. Repeat for each level.
	; ResetAmbientCharacter: Specify an Ambient Character who will have their position reset when you enter the interior. Repeat for each character.
	; ShapeType: The type of shape that represents the area the interior encompasses.
		; Sphere: Use a sphere to define where the interior is.
		; Box: Use a box to define where the interior is.
		
		; Sphere ShapeType
	; X: The X position of the sphere.
	; Y: The Y position of the sphere.
	; Z: The Z position of the sphere.
	; Radius: The radius of the sphere.
	
		; Box ShapeType
	; MinX: The minimum X position in the box.
	; MinY: The minimum Y position in the box.
	; MinZ: The minimum Z position in the box.
	; MaxX: The maximum X position in the box.
	; MaxY: The maximum Y position in the box.
	; MaxZ: The maximum Z position in the box.
	
		; Mirror Matrix
	; MirrorXX
	; MirrorXY
	; MirrorXZ
	; MirrorXW
	; MirrorYX
	; MirrorYY
	; MirrorYZ
	; MirrorYW
	; MirrorZX
	; MirrorZY
	; MirrorZZ
	; MirrorZW
	; MirrorWX
	; MirrorWY
	; MirrorWZ
	; MirrorWW

[Interior]
Name=MotelRoom

ShapeType=Sphere
X=-52
Y=0
Z=986
Radius=15.0

Level=4

MirrorXX=1.0
MirrorXY=0.0
MirrorXZ=0.0
MirrorXW=0.0

MirrorYX=0.0
MirrorYY=1.0
MirrorYZ=0.0
MirrorYW=0.0

MirrorZX=0.0
MirrorZY=0.0
MirrorZZ=-1.0
MirrorZW=0.0

MirrorWX=0.0
MirrorWY=0.0
MirrorWZ=1980.115272	; This has to be 2x what the actual Z position of the mirror object for some reason
MirrorWW=1.0

[Interior]
Name=LoadingDock

ShapeType=Sphere
X=-252
Y=0
Z=986
Radius=24.0

Level=4

; Reset Agent S. when entering this interior.
ResetAmbientCharacter=agents

[Interior]
Name=ExampleBoxShapeInterior

Level=4

ShapeType=Box
MinX=100
MinY=100
MinZ=100
MaxX=120
MaxY=120
MaxZ=120

[Interior]
Name=SpringfieldElementary
ShapeType=Sphere
X=500.0
Y=-20.0
Z=-350.0
Radius=24.0
Level=1
Level=4
Level=7

[Interior]
Name=KwikEMart
ShapeType=Sphere
X=500.0
Y=-20.0
Z=-300.0
Radius=24.0
Level=1
Level=4
Level=7

[Interior]
Name=SimpsonsHouse
ShapeType=Sphere
X=500.0
Y=-20.0
Z=-400.0
Radius=24.0
Level=1
Level=4
Level=7

[Interior]
Name=dmv
ShapeType=Sphere
X=0.0
Y=-20.0
Z=-200.0
Radius=24.0
Level=2
Level=5

[Interior]
Name=moe1
ShapeType=Sphere
X=50.0
Y=-20.0
Z=-200.0
Radius=24.0
Level=2
Level=5
MirrorXX=-1.0
MirrorXY=0.0
MirrorXZ=0.0
MirrorXW=0.0
MirrorYX=0.0
MirrorYY=1.0
MirrorYZ=0.0
MirrorYW=0.0
MirrorZX=0.0
MirrorZY=0.0
MirrorZZ=1.0
MirrorZW=0.0
MirrorWX=109.5
MirrorWY=0.0
MirrorWZ=0.0
MirrorWW=1.0
ResetAmbientCharacter=moe

[Interior]
Name=Android
ShapeType=Sphere
X=0.0
Y=-20.0
Z=-350.0
Radius=24.0
Level=3
Level=6

[Interior]
Name=Observatory
ShapeType=Sphere
X=150.0
Y=-20.0
Z=-350.0
Radius=24.0
Level=3
Level=6

[Interior]
Name=bartroom
ShapeType=Sphere
X=500.0
Y=-20.0
Z=-450.0
Radius=24.0
Level=1
Level=4
Level=7
MirrorXX=1.0
MirrorXY=0.0
MirrorXZ=0.0
MirrorXW=0.0
MirrorYX=0.0
MirrorYY=1.0
MirrorYZ=0.0
MirrorYW=0.0
MirrorZX=0.0
MirrorZY=0.0
MirrorZZ=-1.0
MirrorZW=0.0
MirrorWX=0.0
MirrorWY=0.0
MirrorWZ=-894.0
MirrorWW=1.0

Version History

1.23.9

Made ResetAmbientCharacter show an assert dialog and do nothing if the specified character does not exist instead of crashing the game.

1.18.2

Fixed a crash on startup that occurred with certain game executables.

1.17

Added this hack.

Donut Team © 2020 · v4.0