Modding Tools > Lucas' Simpsons Hit & Run Mod Launcher > Command Line Arguments

Command Line Arguments

This page documents all the command line arguments for the Mod Launcher.

CommandLine.txt

As of Version 1.18, the Mod Launcher also supports reading command line arguments out of a file named "CommandLine.txt" placed next to its executable.

In this file, each argument and its parameters must be on a separate line. Parameters also should not have quotes around them where they normally would. The following is an example:

-watermarkopacity
1.0
-testing
-font
Comic Sans MS
20

General

-crashes

Added in an unknown version.

Makes the Mod Launcher save crash dumps at the specified path instead of in your Documents folder.

-crashes "C:\Path\Here"

-currentdirectory

Added in Version 1.23.10.

Specify a custom working directory for the Mod Launcher.

-currentdirectory "C:\path\here"

-launchersettings

Added in Version 1.18.

Launches the Mod Launcher directly into Launcher Settings.

-launchersettings

-nocommandlinefile

Added in Version 1.20.

Prevents the Mod Launcher from loading command line arguments out of CommandLine.txt.

-nocommandlinefile

-nocheckmodchanges

Added in Version 1.21.

Makes it so the Mod Launcher does not keep track of Meta.ini files changing.

-nocheckmodchanges

-nodeleteold

Added in Version 1.20.

Prevents the Mod Launcher from deleting hacks for old versions of the Mod Launcher. Instead it will show an error when trying to load the hack and ignore it.

This was broken in Version 1.21 but works again as of Version 1.22.

-nodeleteold

-nohacksupportcheck

Added in Version 1.22.4.

Disables a check where the Mod Launcher will check if Hack Support is loaded and show an error message if it isn't after starting.

-nohacksupportcheck

-nounhandledexceptionhandler

Added in Version 1.18.

Disables the Mod Launcher showing a message box for otherwise unhandled exceptions. Instead it will crash in the usual manner programs do.

-nounhandledexceptionhandler

-nosettings

Added in Version 1.18.

Makes it so the Mod Launcher does not load your settings and does not save any settings.

Any settings changed while using this will be persist for the current session and be thrown away when you close the launcher.

-nosettings

-settingsloadhacks

Added in Version 1.23.7.

Makes it so the Launcher Settings window will load all the hacks again like how it used to do prior to this version.

-settingsloadhacks

-testing

Added in Version 1.18.2.

Enables some internal testing features of the Mod Launcher such as more strict assert messages.

As of Version 1.19, there is now an IsTesting CustomFiles Lua Function that returns true when this is enabled.

As of Version 1.22, this now shows an assert if the game is terminated but takes more than 1 second to exit. This version also adds a "Force Update Pinned Shortcuts" option to the "Open.." menu on the main window to update any pinned shortcuts to contain the Mod Launcher's App ID. This version also makes the "Hacks" category available on the "Settings" and "Developer" pages.

-testing

.NET 3.5 Check

-nodotnetcheck

Added in Version 1.18.

Disables the Mod Launcher checking if you have .NET 3.5 installed.

-nodotnetcheck

-spoofdotnetcheck

Added in Version 1.21.

This forces the Mod Launcher to show its message box about .NET 3.5 being required.

-spoofdotnetcheck

Account Integration

-account

Added in Version 1.22.3.

Makes the Mod Launcher open directly into the account window.

-account

-accountwindowtoken

Added in Version 1.22.

Re-enables the "token" field on the "Account..." window that was removed in 1.22.

-accountwindowtoken

-apiurl

Added in Version 1.18.

Specify a custom Donut Team URL to use for Donut Team Account Integration.

Must be on donutteam.com, lucasstuff.com, localhost or a subdomain of those domains.

-apiurl "https://api.donutteam.com/"

-commsoptoutdeauthenticate

Added in Version 1.22.

This makes the "Deauthenticate" button on the Account window fully remove your account from both the main Mod Launcher and SHAR MP.

-commsoptoutdeauthenticate

-nodtcomms

Added in Version 1.23.

Disables Donut Team Account Integration regardless of your setting in the Launcher Settings.

-nodtcomms

App ID

-appid

Added in Version 1.22.

This can be used to set a custom App ID for the Mod Launcher.

The App ID defaults to LucasSimpsonsHitAndRunModLauncher.

This also disables the updating of Jump Lists.

-appid "LucasSimpsonsHitAndRunModLauncher"

-noappid

Added in Version 1.22.

Makes it to the Mod Launcher does not specify an App ID.

This also disables the updating of Jump Lists as they work considerably better with an ID (as they're not bound to the path the program is located at).

-noappid

Appearance

-font

Added in Version 1.21.

Set a custom font for the entire Mod Launcher to use.

-font "Comic Sans MS" 20

-fontscale

Added in Version 1.18, accidentally removed in Version 1.19 and re-added in 1.21.

Set the scale of fonts.

Defaults to 1.

-fontscale 1

-lowercasetext

Added in Version 1.23.

Makes all the localisable text in the Mod Launcher and messages it shows lowercase.

-lowercasetext

-nowatermark

Added in Version 1.20.

Disables the watermark in the Mods list.

-nowatermark

-uppercasetext

Added in Version 1.23.

Makes all the localisable text in the Mod Launcher and messages it shows uppercase.

-uppercasetext

-watermarkopacity

Added in Version 1.22.

Lets you set the opacity of the watermark in the Mods List. Replace "OPACITY" with a number from 0 to 1.

Defaults to 0.24.

-watermarkopacity 0.24

Configurations

-configuration

Added in Version 1.21.

Launch the Mod Launcher with a specific configuration if it exists.

-configuration "DM4 Debug"

-noconfiguration

Added in Version 1.22.

Makes the Mod Launcher start on the Main configuration.

-noconfiguration

-notitleconfiguration

Added in Version 1.21.

Makes it so the title of the current configuration is not added to the title of the window.

-notitleconfiguration

Conflict Checking

-allowignoremodconflicts

Added in Version 1.18.

Allows you to ignore mod conflicts when enabling mods.

As of Version 1.20, this also allows you to bypass conflicts detected when launching the game.

As of Version 1.22.4, this also allows you to skip the error message the Mod Launcher shows when you're using the minimum install of the game.

-allowignoremodconflicts

-ignorelaunchmodconflicts

Added in Version 1.20.

Makes the Mod Launcher ignore any conflicts between mods detected when launching the game.

-ignorelaunchmodconflicts

-noscanmodfiles

Added in Version 1.17.

Makes the Mod Launcher skip scanning mod files when loading mods. This drastically reduces the loading time of the Mod Launcher however modified dates and conflict checking between files in the CustomFiles folders of non-compiled mods will not work. The size of any such mods will also be unavailable in the Advanced tab of the mod's information. The "Show Newest File" option in the right click menu of the mod in the mods list will also not work properly.

-noscanmodfiles

-scanallmodfiles

Added in Version 1.18.

Makes the Mod Launcher scan all mod files regardless of whether or not they will compile in. This will cause the mod's modified date to potentially appear differently as well as causing its size to appear larger than it would otherwise. The "Show Newest File" option in the right click menu of the mod in the mods list may also show a different file than it would otherwise.

This was the default behaviour prior to Version 1.18.

-scanallmodfiles

Enabled Mods & Hacks

-allowedmod

Added in an unknown version.

Specify a mod name that will bypass -ignoreenabledmods, instead respecting whether or not the user had it enabled.

-allowedmod "Donut Mod 4 Beta"

NOTE: You must use the name of a mod's folder or LMLM file, not its InternalName.

-enabledmod

Added in an unknown version.

Enables the specified mod if it's available.

-enabledmod "Donut Mod 4 Beta"

NOTE: You must use the name of a mod's folder or LMLM file, not its InternalName.

-ignoreenabledmods

Added in an unknown version.

Makes the Mod Launcher ignore any mods or mod hacks the user has enabled, only respecting those enabled with -enabledmod or those that bypass this with -allowedmod.

-ignoreenabledmods

Filesystem

-legacyfilesystem

Added in Version 1.22.

Makes the Mod Launcher use its old virtual file system instead of the new one added in Version 1.22.

-legacyfilesystem

-nofilesystem

Added in Version 1.22.

Fully disables the Mod Launcher's virtual filesystem making it basically unusable as far as launching the game goes.

-nofilesystem

Game Launch

-debuglaunch

Added in Version 1.18.3.

Makes the Mod Launcher show a detailed message containing information about how it's going to launch the game when clicking Launch.

As of Version 1.23.2, this message will no longer show up a second time if mods or hacks change in such a way that the Mod Launcher reloads all mods and hacks before starting the game.

-debuglaunch

-launch

Added in Version 1.10.

Launches the game with the Mod Launcher with any mods you last had enabled (unless other arguments such as -ignoremods disable them).

-launch

-wait

Added in an unknown version.

Makes the Mod Launcher stay running in the background when using -launch until the game exits.

-wait

Game Window

-noedition

Added in Version 1.22.

Disables the Edition feature of Mods and makes it so main mods that specify one show their title like normal main mods would.

-noedition

-nogamemodicon

Added in Version 1.22.

Makes it to the game window will not use the icon of the current Main Mod or Edition.

-nogamemodicon

Loading Mods & Hacks

-allowpartialload

Added in Version 1.18.

Makes the cancel button on the loading window cancel loading halfway through keeping anything that was already loaded instead of closing the Mod Launcher.

-allowpartialload

-disablehack

Added in Version 1.21.

Disable a specific hack with its InternalName.

This can be used to forcefully disable hacks that are always enabled.

-disablehack "ModernComputerSupport"

-hack

Added in an unknown version.

Makes the Mod Launcher load the hack at the specified path.

-hack "C:\Path\Here\Hack.lmlh"

-hacks

Added in an unknown version.

Makes the Mod Launcher load hacks out of the specified path.

-hacks "C:\Path\Here"

-ignorehacks

Added in an unknown version.

Makes the Mod Launcher ignore any hacks, only acknowledging those added with -hack or -hacks.

-ignorehacks

-ignoreloaderrors

Added in Version 1.23.4.

Makes the Mod Launcher ignore errors when loading mods and hacks.

-ignoreloaderrors

-ignoremods

Added in an unknown version.

Makes the Mod Launcher ignore any mods, only acknowledging those added with -mod or -mods.

-ignoremods

-ignorerequiredlauncher

Added in Version 1.18.

Allows mods and hacks that require a newer version of the Mod Launcher to be loaded and enabled.

-ignorerequiredlauncher

-ignorerequiredsystem

Added in Version 1.21.

Allows hacks that do not support the host operating system to be loaded and enabled.

-ignorerequiredsystem

-loadonmainthread

Added in Version 1.18.

Makes the Mod Launcher load mods and hacks on the main thread instead of a background thread.

This was the default behaviour prior to Version 1.18.

-loadonmainthread

-mod

Added in an unknown version.

Makes the Mod Launcher load the mod at the specified path.

-mod "C:\Path\Here"
-mod "C:\Path\Here\Mod.lmlm"

-mods

Added in an unknown version.

Makes the Mod Launcher load mods out of the specified path.

-mods "C:\Path\Here"

-noload

Added in Version 1.18.

Prevents the Mod Launcher from loading any mods or hacks on startup. This does not prevent them from being loaded with the Reload button.

-noload

-noloadhide

Added in Version 1.18.

Makes it so the main window of the Mod Launcher is not hidden while the loading window is visible.

-noloadhide

-noloadingwindowlock

Added in Version 1.18.

Makes it so the loading window is not locked to the main window when using -noloadhide.

-noloadingwindowlock

-noloadprogress

Added in Version 1.18.

Makes the Mod Launcher silently load mods and hacks in the background instead of showing the loading window.

This was the default behaviour prior to Version 1.17.

-noloadprogress

-slowload

Added in Version 1.18.

Makes the Mod Launcher wait 100ms between each mod or hack that's loaded.

-slowload

Interface

-nocloselaunchertickbox

Added in Version 1.21.

Disables the "Close Launcher" tickbox.

-nocloselaunchertickbox

-nomodslabel

Added in Version 1.18.1.

Hides the mods label on the non-Pages view.

-nomodslabel

Language Localisation

-noselectlanguage

Added in Version 1.22.4.

This disables the Mod Launcher's select language dialogue.

-noselectlanguage

-selectlanguage

Added in Version 1.22.4.

This forces the Mod Launcher's select language dialogue to always show up on startup.

-selectlanguage

Mod Compilation

-compile

Added in an unknown version.

Specify a mod name to compile.

If the mod does not define an OutputPath in the [Compile] section of its Meta.ini, you must also use -outputpath.

-compile "Donut Mod 4 Beta"

NOTE: You must use the name of a mod's folder or LMLM file, not its InternalName.

-forceencryption

Added in Version 1.22.2.

Makes it so the Mod Launcher will always encrypt mods regardless of their RequiredLauncher or other criteria.

-forceencryption

-outputpath

Added in an unknown version.

Specify a folder to build the mod(s) to when using -compile.

The LMLM file(s) will be named after mod(s) folder.

-outputpath "C:\Path\To\Output\To"

Mods List

-fullrowselect

Added in Version 1.18.1.

Makes the mods list have full row select. This causes various usability issues.

-fullrowselect

-nonmodmods

Added in Version 1.18.

Adds a "Non-mods" category to the "General" tab that lets you enable non-mod hacks (such as CustomFiles) as though they are normal mods.

-nonmodmods

-nounreleased

Added in Version 1.22.

Disables the Unreleased page on the mods list and makes Unreleased mods appear on the other pages they would otherwise be on.

-nounreleased

-saveunreleased

Added in Version 1.22.

Makes the Mod Launcher save when you're on the "Unreleased" tab when closing the program.

-saveunreleased

Mod Settings

-ignoredefaultmodsettings

Added in Version 1.22.

Makes it so mod settings that were manually set to their default will no longer be bold despite being set.

-ignoredefaultmodsettings

-modsettingsicon

Added in Version 1.23.10.

Shows the mod's icon on its settings window.

-modsettingsicon

-modsettingsiconsize

Added in Version 1.23.10.

Customise the size of the mod icon when using -modsettingsicon. Defaults to 32.

-modsettingsiconsize 32

-noboldsettings

Added in Version 1.22.

This makes it so Mod Settings are never displayed in bold.

-noboldsettings

-nomodsettingsresetbutton

Added in Version 1.23.10.

Removes the reset button from these windows.

-nomodsettingsresetbutton

-resetdefaultmodsettings

Added in Version 1.22.

Makes mod settings get unset when you manually put them back to their default value instead of remaining bold.

-resetdefaultmodsettings

-settings

Added in an unknown version.

Launches the Mod Launcher directly into the settings of the specified mod.

As of 1.22, this now includes the current configuration in the Settings window title unless you're using -notitleconfiguration.

-settings "Donut Mod"

NOTE: You must use the name of a mod's folder or LMLM file, not its InternalName.

-vistastylemodsettings

Added in Version 1.23.10.

Makes the area above the buttons have a different coloured background with a separator edge in between the two sections.

-vistastylemodsettings

-vistastyleedge

Added in Version 1.23.10.

Customise the size of the separator edge -vistastylemodsettings when this is enabled.

-vistastyleedge

Shortcuts & Jump Lists

-forceupdatepinnedshortcuts

Added in Version 1.22.

Makes the Mod Launcher always update pinned shortcuts on startup even if they already have an App ID as well as when the running instance does not.

-forceupdatepinnedshortcuts

-nofixpinnedshortcuts

Added in Version 1.22.

Makes it so the Mod Launcher never updates pinned shortcuts on startup.

-nofixpinnedshortcuts

-nojumplist

Added in Version 1.22.

Makes the Mod Launcher clear its jump list on startup.

-nojumplist

-noupdatejumplist

Added in Version 1.22.

Makes it so the Mod Launcher will not update its jump lists.

This disables the "Jump List" tick box on the "Manage Configurations..." window. If a configuration in the Jump List is deleted with this enabled, it will not be removed from the Jump List.

-noupdatejumplist

-updatejumplist

Added in Version 1.22.

This makes the Mod Launcher update its jump list even if you use -noappid.

-updatejumplist

Update Checking

-nocheckforupdates

Added in Version 1.22.4.

This prevents the Mod Launcher from checking for updates regardless of your setting.

-nocheckforupdates

Added in Version 1.22.

Hides the update hyperlink on the Main Window added in 1.22.

-noupdatelink

-updatecheckurl

Added in Version 1.22.4.

Allows you to override the URL used to check for updates.

Must be on donutteam.com, lucasstuff.com, localhost or a subdomain of those domains.

-updatecheckurl "lucasstuff.com"

-updatemessage

Added in Version 1.22.

Restores the old update message box that was replaced with a hyperlink on the Main Window in 1.22.

-updatemessage

Web Communication

-noasyncwebrequests

Added in Version 1.22.3.

This makes it so all web requests are not asynchronous.

-noasyncwebrequests

-nocurl

Added in Version 1.17.

Prevents the Mod Launcher from using libcurl.

-nocurl

-noproxy

Added in Version 1.22.2.

Makes the new web requests system added in Version 1.22.2 bypass any system level proxy.

-noproxy

-nossl

Added in Version 1.17.

Prevents the Mod Launcher from using SSL (HTTPS).

-nossl

-notls12

Added in Version 1.17.

Prevents the Mod Launcher from using TLS 1.2.

-notls12

-proxy

Added in Version 1.22.4.

Allows you to define a custom proxy for the Mod Launcher to route through.

-proxy 127.0.0.1

-useragent

Added in Version 1.18.2.

Specify a custom user agent for the Mod Launcher.

-useragent "LucasSimpsonsHitAndRunModLauncher/1.19 (Windows NT 6.1; WOW64)"

Windows Environment Check

-nowindowscheck

Added in Version 1.25.

Prevents the Mod Launcher from checking if its running within a Windows environment (actual Windows or Wine).

-nowindowscheck

-spoofwindowscheck

Added in Version 1.25.

Forces the message that would be shown when the Mod Launcher is not running within a Windows environment to show up. Useful to test localisation of the message.

-spoofwindowscheck

Windows XP Service Pack 3 Check

-forcexpsp3check

Added in Version 1.23.4.

Forces the check to happen on non-Windows XP operating systems.

-forcexpsp3check

-noxpsp3check

Added in Version 1.23.4.

Disables this check.

-noxpsp3check

-spoofxpsp3check

Added in Version 1.23.4.

Forces the message from the check to show up if the check is enabled (either when using Windows XP or when also using -forcexpsp3check).

-spoofxpsp3check

Hacks

-debugloadhacks

Added in Version 1.19.

Enables additional console logging from Hack Support when loading hacks.

-debugloadhacks

-loadhackspause

Added in Version 1.19.

Pauses the console after all hacks finish loading.

-loadhackspause

-nounrequesthackevents

Added in Version 1.22.

Makes it so hacks do not unrequest hack events they're not using after the first time they're told about them resulting in a detriment to the game's performance.

-nounrequesthackevents

Hack: Hack Support

These command line arguments affect Hack Support.

-additionalswapchain

Added in Version 1.23.10.

Makes this hack make the game use an additional swap chain even when the Resizable Window hack is not enabled.

-additionalswapchain

-noadditionalswapchain

Added in Version 1.23.10.

Prevents this hack from making the game use an additional swap chain.

-noadditionalswapchain

-breakgame

Added in Version 1.22.4.

Makes it so this hack will break point the game as soon as possible after it gets loaded into it.

As of Version 1.23.2, using this alongside -suspend will cause the message shown by -suspend to get shown by the Mod Launcher before resuming the injection thread (instead of being shown from inside the game process).

-breakgame

-debugkeybinds

Added in Version 1.23.6.

Makes it so this hack will print information about when keybinds are pressed, released and ignored to the console.

This bypasses the "Include > Hacks" setting of the Console and Logging hack.

-debugkeybinds

-debuglookupstring

Added in Version 1.23.9.

Makes it so this hack will output to the console every time the game tries looking up a text string.

-debuglookupstring

-debugstagechange

Added in Version 1.23.8.

This outputs information to the console when you change stages in a mission.

-debugstagechange

-gameappid

Added in Version 1.22.

Makes the game use the same App ID as the Mod Launcher which results in them sharing a taskbar button instead of appearing separately.

-gameappid

-ignoremissingaddresses

Added in Version 1.22.

Makes it so this hack will not assert if Hack Support tries to patch the game, call game code or read/write variables if there is no address for the current game version.

-ignoremissingaddresses

-installallsharedhacks

Added in Version 1.22.

Makes the so all shared hacks get installed regardless of whether or not they're actually in use.

-installallsharedhacks

-language

Added in Version 1.22.4.

This allows you to override the language of the game:

  • 0: English
  • 1: French
  • 2: German
  • 4: Spanish

This doesn't work in the original English release of the game.

This still requires you to provide the dialog RCF for the language you're overriding to.

-language 0

As of Version 1.25, this also supports letters as well as the language indices:

  • E: English
  • F: French
  • G: German
  • S: Spanish
-language E

-msvcasserts

Added in Version 1.23.6.

Disables the custom assert messages added in 1.23.6, instead this hack will use the old MSVC style asserts.

-msvcasserts

-noassertdump

Added in Version 1.23.6

Disables the custom assert messages added in 1.23.6 saving a crash dump when they occur.

-noassertdump

-noaudiodevicecheck

Added in Version 1.22.4.

Disables an error message added in 1.22.4 that shows up if you try starting the game with no audio devices connected or when the Windows audio service isn't running.

-noaudiodevicecheck

-noblockredundantpresent

Added in Version 1.23.10.

Prevents this hack from preventing the game from redundantly presenting (presenting after a previous present or a device reset/swap chain recreation and before beginning a scene) to reduce/prevent flickering when resizing.

-noblockredundantpresent

-noblockredundantreset

Added in Version 1.23.

Makes it so this hack does NOT block the game from resetting it Direct3D device when it's unnecessary.

-noblockredundantreset

-nohacklanguagelocalisation

Added in Version 1.22.4.

Makes it so hacks do not use language localisation.

-nohacklanguagelocalisation

-nohandlefilenotfound

Added in Version 1.23.

Makes it so this hack does not handle the message shown when files are not found, instead showing the game's original message.

-nohandlefilenotfound

-nohardwareskinning

Added in Version 1.23.

Disables hardware skinning and instead makes the game use different code for skins.

-nohardwareskinning

-hardwareskinning

Added in Version 1.23.

Blocks hacks from disabling hardware skinning.

-hardwareskinning

-nohookd3d

Added in Version 1.22.

Disables this hack hooking Direct3D. Enabling this breaks functionality in a great many hacks. Probably don't use this.

-nohookd3d

-hookd3d

Added in Version 1.23.

Forces this hack to hook Direct3D regardless of whether any enabled hacks require it to.

-nohookd3d

-nolegacykeys

Added in Version 1.23.6.

This disables legacy keybinds.

-nolegacykeys

-noreloadcarcameradata

Added in Version 1.23.

Makes it so car camera data does not get reloaded when a car gets loaded (such as when calling it from the phone booth).

-noreloadcarcameradata

-noresourcemeta

Added in Version 1.22.1.

Disables Hack Support reading information out of the Meta files for Mods and Hacks.

This makes the Mod Launcher use the internal names of hacks in various places and makes Lua functions that get Meta information (such as GetModTitle and GetModVersion) return nil.

-noresourcemeta

-suspend

Added in Version 1.18.2.

Makes the Mod Launcher suspend the game before its code starts so you can attach a debugger.

As of Version 1.22 the message box now shows up earlier.

As of Version 1.23.2, using this alongside -breakgame will cause the message to get shown by the Mod Launcher before resuming the injection thread (instead of being shown from inside the game process).

-suspend

Hack: Anti-aliasing

These command line arguments affect whether or not the Anti-aliasing hack will be displayed in the mod's list.

-forcemsaa

Added in Version 1.21.

Makes the launcher show every MSAA mode in the hack's settings regardless of what is supported by your graphics card.

-forcemsaa

-nomsaa

Added in Version 1.21.

Makes the launcher skip the check for what MSAA modes are supported which disables and hides this hack from the mods list.

-nomsaa

Hack: Cheat Keys

These command line arguments only take effect when the Cheat Keys hack is enabled.

-forceallowcheatkeys

Added in Version 1.23.5.

Allows you to opt out of a bunch of other safety checks when pressing keys (such as those added in Version 1.15 and 1.23.5).

-forceallowcheatkeys

Hack: Custom Car Support

These command line arguments only take effect when the Custom Car Support hack is enabled.

-nocarindexmapping

Added in Version 1.22.

Disables the hack dynamically re-mapping car indices to avoid conflicts between mods.

-nocarindexmapping

Hack: Custom Files

These command line arguments only take effect when the Custom Files hack is enabled.

-legacyoutput

Added in Version 1.23.9.

Reverts the Output Lua function back to how it worked prior to Version 1.23.9.

-legacyoutput

-noadditionalfiles

Added in Version 1.22.

Disables the AdditionalFiles folder. This will probably break mods that rely on that folder.

-noadditionalfiles

-noenabledep

Added in Version 1.23.10.

Prevents this hack from enabling Data Execution Prevention.

-noenabledep

-noluastacktrace

Added in Version 1.23.8.

This disables the Lua stack traces added to Lua execution errors in this version.

-noluastacktrace

-notruncateluafilenamestart

Added in Version 1.23.8.

This reverts the improvement introduced in this version where Lua errors truncate the start of the path instead of the end of it.

-notruncateluafilenamestart

-slowgameload

Added in Version 1.22.

Makes the game wait the specified amount of milliseconds for each byte of any file the game reads to artificially increase load times.

-slowgameload 1000

Hack: Custom Vertex Shader Support

These command line arguments only take effect when the Custom Vertex Shader Support hack is enabled.

-createcustomvertexshadersondevicereset

Added in Version 1.23.4.

This makes it so custom vertex shaders are created when the graphics device is created or reset.

-createcustomvertexshadersondevicereset

Hack: Debug Checks

These command line arguments only take effect when the Debug Checks hack is enabled.

-novehiclepositionalsoundplayercarnullcheckasserts

Added in Version 1.23.6.

Disables the assert added in this version.

-novehiclepositionalsoundplayercarnullcheckasserts

Hack: Debug Text

These command line arguments only take effect when the Debug Text hack is enabled.

-debugtextpage

Added in Version 1.22.

Launches the game with a specific debug mode enabled.

Aliases: -debugtextmode

-debugtextpage "triggers"

-nofitdebugtext

Added in Version 1.22.

Disables the debug text being re-sized to fit on the screen.

-nofitdebugtext

-noscaledebugtext

Added in Version 1.22.

Disables the debug text being scaled according to the window size.

-noscaledebugtext

-nodebugtextgroups

Added in Version 1.22.

Disables grouping of multiple pages registered by a single Mod/Hack.

-nodebugtextgroups

Hack: Direct3D 9

These command line arguments only take effect when the Direct 3D 9 hack is enabled.

-fvf

Added in Version 1.23.

Enables support for fixed function vertex type.

-fvf

-noqueryd3d9

Added in Version 1.23.

Prevents other hacks from accessing or knowing they're running in Direct3D 9.

-noqueryd3d9

Hack: Discord Rich Presence

These command line arguments only take effect when the Discord Rich Presence hack is enabled.

-discordloadinitialise

Added in Version 1.23.10.

Makes the hack initialise Discord RPC / GameSDK as soon as the hack loads. This used to be the default behaviour prior to Version 1.22 but it often causes rich presence to not work because Discord handles this poorly.

-discordloadinitialise

-discordrpc

Added in Version 1.23.10.

Forces this hack to use Discord RPC even if a Discord GameSDK DLL exists in the DLLs folder.

-discordrpc

-nodiscordregistercommand

Added in Version 1.23.10.

Prevents this hack from telling Discord the command to start the Mod Launcher.

-nodiscordregistercommand

-nodiscordrichpresence

Added in Version 1.23.8.

This prevents the hack from actually communicating with Discord for testing purposes. It will still output information to the console.

-nodiscordrichpresence

Hack: Lens Flare

These command line arguments only take effect when the Lens Flare hack is enabled.

-debugvisibilitytest

Added in Version 1.19.

Makes the hack render the Visibility Test mesh instead of the actual lens flare.

-debugvisibilitytest

-deactivatedworldspherelensflares

Added in Version 1.20.

Makes Lens Flares inside deactivated World Spheres get enqueued anyways.

-deactivatedworldspherelensflares

-noalpharendertarget

Added in Version 1.19.

Makes the hack use a render target that doesn't have an alpha channel. This is noticeable when using -debugscreenshots.

-noalpharendertarget

-noocclusion

Added in Version 1.23.

Makes it so the hack does not use a occlusion query when the Direct3D 9 hack is enabled.

-noocclusion

-occlusionsleep

Added in Version 1.23.

Forces the hack to wait 1 millisecond while waiting for occlusion.

-occlusionsleep

Hack: Load Manager Thread Coordination

These command line arguments affect the Load Manager Thread Coordination hack.

-radloadmanagermultiplecallbacks

Added in Version 1.23.2.

TODO

As of Version 1.23.9, this argument causes the hack to get loaded even if its not enabled in the mods list or required by another hack.

-radloadmanagermultiplecallbacks

-radloadmanagerthreadcoordinationimposeframelimit

Added in Version 1.23.2.

TODO

As of Version 1.23.9, this argument causes the hack to get loaded even if its not enabled in the mods list or required by another hack.

-radloadmanagerthreadcoordinationimposeframelimit

Hack: Modern Computer Support

These command line arguments affect the Modern Computer Support hack.

-allowzerodeltatime

Added in Version 1.21.

Allows the game to exceed 1000 FPS which can cause the delta time to be 0 which can result in the player's position becoming NaN among other issues.

-allowzerodeltatime

-noslowfileloadfixes

Added in Version 1.25.

Disables this hack's fixes for slow file loading on Windows Vista / Windows Server 2003 or newer and Wine.

-noslowfileloadfixes

-forceslowfileloadfixes

Added in Version 1.25.

Forces this hack's fixes for slow file loading to be enabled.

-forceslowfileloadfixes

Hack: Modern Resolution Support

These command line arguments affect the Modern Resolution Support hack.

-noenumresolutions

Added in Version 1.23.2.

This stops the Mod Launcher and the hack from getting resolutions from your graphics card.

-noenumresolutions

Hack: NVIDIA Highlights

-nocrashhighlight

Added in Version 1.23.6.

Completely disables the type of highlight used when the game crashes.

-nocrashhighlight

Hack: Refraction Shader Support

These command line arguments only take effect when the Refraction Shader Support hack is enabled.

-refractionmultiplier

Added in Version 1.23.4.

Sets a multiplier for the REFI parameter on refract shaders. This affects how displaced the capture of the screen used in the refraction effect is.

-refractionmultiplier MULTIPLIER

-testrefraction

Added in Version 1.23.4.

Makes refract shaders always 100% refractive by forcing their REFB shader parameters to 1.

-testrefraction

Hack: Resizable Window

These command line arguments only take effect when the Resizable Window hack is enabled.

-allowzerowindowsize

Added in Version 1.23.

Allows you to resize the client area of the game below 1 pixel on the width or height.

-allowzerowindowsize

-nomaintainwindowcentre

Added in Version 1.23.

Prevents this hack from trying to maintain the centre point of the game window when the game resizes it.

-nomaintainwindowcentre

Hack: Screenshots

These command line arguments only take effect when the Screenshots hack is enabled.

-continuousscreenshots

Added in Version 1.22.

Makes it so holding the F12 key will rapidly take screenshots.

This was the default behaviour prior to 1.22.

-continuousscreenshots

-debugscreenshots

Added in Version 1.19.

Makes the hack save multiple screenshots of a single frame with various differences.

-debugscreenshots

Hack: Sphere Maps

These command line arguments only take effect when the Sphere Maps hack is enabled.

-xboxspheremaps

Added in Version 1.23.4.

This makes slight tweaks to how the sphere map PDDI shader added by this hack works to make it more like the Xbox version of the game.

-xboxspheremaps

Hack: XInput

These command line arguments only take effect when the XInput hack is enabled.

-ignorepacketnumber

Added in Version 1.23.

Makes the hack ignore whether or not the State packet number changed.

-ignorepacketnumber

-nogetstateex

Added in Version 1.23.

Makes the hack use XInputGetState function instead of a similar undocumented function. Using this argument will prevent you from mapping controls to the Guide button.

-nogetstateex

-noxinput

Added in Version 1.23.1.

This makes it so the hack does not make the game use XInput.

Despite this seeming counter-intuitive, it would still allow the other features of the hack to work while Windows' XInput-to-DirectInput backwards compatibility handles inputs.

-noxinput

-noxinputdisable

Added in Version 1.23.1.

Makes it so XInput does not get disabled when the window is defocused.

-noxinputdisable

-noxinputenable

Added in Version 1.23.

Makes it so the hack doesn't call XInputEnable if it's available. Instead it will use a function that replicates its functionality (the same one used by default when the function isn't available).

-noxinputenable

-noxinputignoredisconnected

Added in Version 1.23.9.

TODO

-noxinputignoredisconnected

-noxinputmaintainorder

Added in Version 1.23.9.

TODO

-noxinputmaintainorder

-noxinputremove

Added in Version 1.23.9.

TODO

-noxinputremove

-noxinputadd

Added in Version 1.23.9.

TODO

-noxinputadd
Donut Team © 2020 · v4.0