This command sets the current traffic group when resuming a stage from a checkpoint.
Additionally, this should be called alongside CHECKPOINT_HERE.
SetCheckpointTrafficGroup( traffic_group );
Game.SetCheckpointTrafficGroup( traffic_group )
- traffic_group: The index of the traffic group to use.
AddStage(); CHECKPOINT_HERE(); SetCheckpointTrafficGroup(7); AddObjective("dummy"); CloseObjective(); CloseStage();
Game.AddStage() Game.CHECKPOINT_HERE() Game.SetCheckpointTrafficGroup(7) Game.AddObjective("dummy") Game.CloseObjective() Game.CloseStage()
This requires the
DynamicTraffic feature of Custom Traffic Support to be enabled as well as actually defining multiple traffic groups to have any noticeable effect.
Added this command.