This update was released on June 28th, 2018.
- Fixed a crash when copying or cutting a chunk that happened on occasion.
- Fixed a crash when exporting meshes/skins with no UV list.
- Fixed a crash when exporting if an Old Primitive Group references a Shader that doesn't exist.
- Fixed an issue where the Visible value inside State Prop VIsibilites Data was treated as a block of data instead of an Integer.
- Fixed an issue where Set chunks (Random Textures) were removed when using the Convert to Shop Preview tool.
- Updated the Edit Rotation tool to be supported on Skeleton Joint chunks.
- Updated the Frontend Viewer to respect the Native X and Native Y values of Sprite chunks.
- Updated the Locator Editor and the Value Editor to show Event and Parameter instead of Unknown and Unknown 2 on Type 0 locators.
- Updated the model chunk viewer to show environment maps on Skin chunks with a Version other than 3.
- Updated the Import Model XML tool to ignore weights of 0.
- Updated the names of various Chunk types and Chunk values to Radical's official names. If you'd like, you can enable View > Use Legacy Names to use the old names.
- Added a name for Animated Object Animation chunks.
- Added a name for Animated Object Factory chunks.
- Added a name for Collision Wall chunks.
- Added a name for Lens Flare chunks.
- Renamed Breakable Drawable to Anim Obj Wrapper.
- Renamed Breakable Drawable 2 to Anim Dyna Phys Wrapper.
- Renamed Breakable World Prop to Dyna Phys.
- Renamed Breakable World Prop 2 to Anim Dyna Phys.
- Renamed Cube Shape to Road Data Segment.
- Renamed Dynamic World Mesh to Anim Coll.
- Renamed Explosion Effect Type to Breakable Object.
- Renamed Type to Index.
- Renamed Unknown to Count.
- Renamed Car Camera Data to Follow Camera Data.
- Renamed Ground Collision to Intersect.
- Renamed Ground Collision 2 to Intersect Mesh.
- Renamed Ground Collision 3 to Intersect Mesh 2.
- Renamed Intersection Locator Node to Intersection.
- Renamed Start Intersection Locator Node to Start Intersection.
- Renamed End Intersection Locator Node to End Intersection.
- Renamed Locator to Locator 3.
- Renamed Locator 2 to Locator.
- Renamed Locator 3 to Locator 2.
- Renamed Locator 2 Matrix to Locator Matrix.
- Renamed Old Particle System to Particle System Factory.
- Renamed Particle Emitter Type to Inst Particle System.
- Renamed Particle System 2 to Particle System.
- Renamed Ped Node to Path.
- Renamed Prop Instance List to Instance List.
- Renamed Random Texture to Set.
- Renamed Road Node to Road.
- Renamed Road Node 2 to Road 2.
- Renamed Road Node Segment to Road Segment.
- Renamed Cube Shape to Road Data Segment.
- Renamed Sector to Tree Node 2.
- Renamed Sector Container to Tree Node.
- Renamed Axis to Split Axis.
- Renamed Position to Split Position.
- Renamed Static World Mesh Limit to Static Entity Limit.
- Renamed Static World Prop Limit to Static Phys Entity Limit.
- Renamed Ground Collision Limit to Intersect Entity Limit.
- Renamed Characters, Cars and Breakable World Prop Limit to Dyna Phys Entity Limit.
- Renamed Wall Collision Limit to Fence Entity Limit.
- Renamed Road Node Segment Limit to Road Segment Entity Limit.
- Renamed Ped Node Segment Limit to Path Segment Entity Limit.
- Renamed World Mesh Limit to Anim Entity Limit.
- Renamed Sector List to Tree.
- Renamed World Bounds Maximum to Maximum.
- Renamed World Bounds Minimum to Minimum.
- Renamed Static Collisionless World Prop to Inst Stat Entity.
- Renamed Static Mesh Collision to Static Phys.
- Renamed Static World Mesh to Static Entity.
- Renamed Static World Prop to Inst Stat Phys.
- Renamed Trigger to Trigger Volume.
- Renamed Trigger 2 to Trigger Volume 2.
- Renamed Wall Collision to Fence 2.
- Renamed Wall Collision Container to Fence.
- Renamed World Effect to Particle System 2.
- Renamed World Mesh to Anim.
- Renamed World Sky to World Sphere.
- Updated ATC.
- Renamed Unknown to Classtype Identifier.
- Renamed Unknown 2 to ATC Entry.
- Updated the Value Editor to support the following chunk types:
- Animated Object Animation
- Animated Object Factory
- State Prop Callback Data
- State Prop Event Data
- State Prop Frame Controller Data
- State Prop State Data V1