Sets the positions where the player and their vehicle are placed upon restarting a mission.
SetMissionResetPlayerOutCar( player_locator, vehicle_locator );
Game.SetMissionResetPlayerOutCar( player_locator, vehicle_locator )
- player_locator: The name of the Type 3 Locator where the player is placed.
- vehicle_locator: The name of the Type 3 Locator where the player's vehicle is placed.
SelectMission("m1"); ... SetMissionResetPlayerOutCar("m4_homer_start", "m4_carstart"); AddStage(); ... CloseStage(); CloseMission();
Game.SelectMission("m1") ... Game.SetMissionResetPlayerOutCar("m4_homer_start", "m4_carstart") Game.AddStage() ... Game.CloseStage() Game.CloseMission()
When both this command and SetMissionResetPlayerInCar are used, the player will be placed at the player_locator from SetMissionResetPlayerOutCar, and the vehicle will be placed at whichever vehicle_locator is specified last in the script.