This page documents events in the game.
These are used for various things such as Type 0 Event Locators.
Used in mission waypoints, this event doesn't seem to do anything when the locator is not being referenced by a stage.
Resets the player at the position of the locator itself and cars at the position of the locator's matrix when they enter its triggers.
Used on Interior Exit locators.
Plays an airvent sound and throws the player towards the towards the position of the locator itself when they enter any of its triggers.
Triggers the event "L2_light_city_day" in "ambience.rms".
Triggers the event "L2_railyard_day" in "ambience.rms".
Triggers the event "L1_Burns_Mansion_Interior" in "ambience.rms".
Used for Jump Zone locators.
Triggers the event "Social_Club" in the current music RMS.
Pushes "pause_region" to the top of the stack in "ambience.rms". It's unclear which music event is used to do this.
Modifies the lighting using the color in the parameter field.
Used to enter vehicles.
This type is dynamically created at runtime.
This page is primarily based on in-game observations with additional details being obtained with Debug Text.
As such, many of these events may have additional effects not listed here and this is also far from a complete list.