Modding Tools > Lucas' Simpsons Hit & Run Mod Launcher > Hacks > Mod Requirable Hacks > Additional Script Functionality > MFK Commands > Missions > SetHUDMapDrawable

SetHUDMapDrawable

Set the current drawable for the HUD map when a mission starts.

Context

This command should be called between calls to SelectMission and CloseMission.

Syntax

SetHUDMapDrawable( drawable_name );

Game.SetHUDMapDrawable( drawable_name )

  • drawable_name: The name of the drawable to use.

Examples

SelectMission("m1");

	...

    // This command should be used in the root of the mission.
	SetHUDMapDrawable("l4hudmapShape_alternate");

	AddStage();
    	...
	CloseStage();
CloseMission();

Game.SelectMission("m1")

	...

    -- This command should be used in the root of the mission.
	Game.SetHUDMapDrawable("l4hudmapShape_alternate")

	Game.AddStage()
    	...
	Game.CloseStage()
Game.CloseMission()

Notes

  • Meshes are the type of drawable intended for use as a HUD Map though some other types of drawables are also supported.
    • By default, the game stores the mesh for the HUD Map in art\frontend\scrooby\resource\pure3d\lXhudmap.p3d.
  • This will not revert when the mission ends, it is up to the mod to put the HUD Map drawable back when necessary.

Version History

1.18

Added this command.

Donut Team © 2020 · v4.0