Modding Tools > Lucas' Simpsons Hit & Run Mod Launcher > Hacks > Mod Requirable Hacks > Additional Script Functionality > Condition Types > insidetrigger / outsidetrigger

insidetrigger / outsidetrigger

Fail the player if they are inside or outside a trigger(s).

Examples

insidetrigger

AddCondition("insidetrigger");
	// Required: Specify the locator whose triggers affect the condition.
	SetCondTrigger("z2phone1");
	
	// Optional: Specify the maximum amount of time the player is allowed to be in the triggers. Defaults to 0.
	SetCondThreshold(10);

	// Optional: Specify an objective message index to show when inside the trigger.
	SetCondMessageIndex(3);
	
	// Optional: Specify the decay rate of the meter when the player is not inside any of the triggers. Defaults to no decay.
	SetCondDecay(3, 2);
	
	// Optional: Specify a sound that will play when the player enters the trigger.
	SetCondSound("gag_alm2","enter_trigger");
	
	// Optional: Specify a sound that will play when the player stays inside the trigger.
	//		You can only have an "inside_trigger" sound in an "insidetrigger" objective.
	SetCondSound("countdown_beeps","inside_trigger",1,5);
	
	// Optional: Specify a sound that will play when the player exits the trigger.
	SetCondSound("P_HitByC_Mrg_01","exit_trigger");
CloseCondition();

Game.AddCondition("insidetrigger")
	-- Required: Specify the locator whose triggers affect the condition.
	Game.SetCondTrigger("z2phone1")
	
	-- Optional: Specify the maximum amount of time the player is allowed to be in the triggers. Defaults to 0.
	Game.SetCondThreshold(10)

	-- Optional: Specify an objective message index to show when inside the trigger.
	Game.SetCondMessageIndex(3)
	
	-- Optional: Specify the decay rate of the meter when the player is not inside any of the triggers. Defaults to no decay.
	Game.SetCondDecay(3, 2)
	
	-- Optional: Specify a sound that will play when the player enters the trigger.
	Game.SetCondSound("gag_alm2","enter_trigger")
	
	-- Optional: Specify a sound that will play when the player stays inside the trigger.
	--		You can only have an "inside_trigger" sound in an "insidetrigger" objective.
	Game.SetCondSound("countdown_beeps","inside_trigger",1,5)
	
	-- Optional: Specify a sound that will play when the player exits the trigger.
	Game.SetCondSound("P_HitByC_Mrg_01","exit_trigger")
Game.CloseCondition()

outsidetrigger

AddCondition("outsidetrigger");
	// Required: Specify the locator whose triggers affect the condition.
	SetCondTrigger("z2phone1");

	// Optional: Specify a sound that will play when the player stays outside the trigger.
	//		You can only have an "outside_trigger" sound in an "outsidetrigger" objective.
	SetCondSound("countdown_beeps","outside_trigger",1,5);
CloseCondition();

Game.AddCondition("outsidetrigger")
	-- Required: Specify the locator whose triggers affect the condition.
	Game.SetCondTrigger("z2phone1")

	-- Optional: Specify a sound that will play when the player stays outside the trigger.
	--		You can only have an "outside_trigger" sound in an "outsidetrigger" objective.
	Game.SetCondSound("countdown_beeps","outside_trigger",1,5)
Game.CloseCondition()

Notes

No additional notes.

Version History

1.18

Added this condition type.

Donut Team © 2020 · v4.0