Structure: AnimatedCamera
Synopsis
This page documents the group structure required to use an [AnimatedCamera]
tag to build a mission start camera.
Requirements
- A group tagged
CameraName [AnimatedCamera] [Time]
.- Replacing
Time
with an amount of seconds the camera will take to animate.
- Replacing
- A group named
Path
containing a single connected series of lines that represent the path of the camera. - 2 or more
Camera
components inside the AnimatedCamera group.- One camera should be named
Start
and one should be namedEnd
.- These should be placed at opposite ends of the group named
Path
.
- These should be placed at opposite ends of the group named
- Any additional
Camera
components can be used to fine tune the camera's position as it moves along itsPath
.
- One camera should be named
Example
Group Structure
This is an example of how the group structure in the Outliner could look.
3D View
This is an example of how the 3D view of the camera could look.