This version was released on December 22, 2018.
Highlights
- New Custom Trigger Actions hack for binding custom actions to triggers.
- New mission commands in ASF for toggling pedestrians and parked cars for missions.
- Several new setting hacks including a fancy Letterbox hack.
Launcher
General
- Added the
-nocommandlinefilecommand line argument. - Added the
-nodeleteoldcommand line argument. - Added the
-ignorelaunchmodconflictscommand line argument. - Added the
-nowatermarkcommand line argument. - Fixed an issue where ampersands were incorrectly escaped for the tray icon hover text.
- Made launching the game detect types of conflicts that previously were only detected when ticking mods.
- Made the
-allowignoremodconflictscommand line argument also allow the user to ignore conflicts detected when launching the game.
Main Window
Made Close Launcher default to being unticked (based on the results of a poll).
Localization
This version introduces a new language string for when a conflict is detected upon launching the game.
A new template language (Template_1.20.xml) was published on Lucas' Simpsons Hit & Run Mod Launcher Localisation Templates including these new string formats as well as the original strings. The template also now indicates when strings were removed if they were in this update or any previous ones.
New Hacks
Cancellable Initial Walk
Added this new hack that allows you to interrupt the character walking at the start of a level.
Custom Trigger Actions
Added this new hack. This allows you to bind various custom actions to specific triggers or events with optional conditions.
Letterbox
Added this new hack that allows you to force the game into a specific aspect ratio regardless of the game window's dimensions.
This may prove helpful for speedrunners who want to maximize their game window or play in full screen while forcing the game into 4:3.
No Go To Objective Camera Focus
Added this new hack that disables the game taking control of the camera when you step near the target on foot in a goto stage.
No Main Menu Camera Animations
Added this new hack that disables the camera animations on the main menu.
This hack is requirable as well if a mod calls for it.
No Wrenches
Added this new hack that fully disables wrenches.
One Tap Player Car Death
Added this new hack that makes the player's car get destroyed in one hit.
This hack has various options for what types of thing annihilate the player's car.
Updated Hacks
Additional Script Functionality
MFK Commands
- Added the SetParkedCarsEnabled command.
- This allows you to enable or disable parked cars for a mission.
- Added the SetPedsEnabled command.
- This allows you to enable or disable pedestrians for a mission.
Aspect Ratio Support
Added the Movie Letterbox Colour setting.
Debug Test
General
Renamed the Sky page to World Spheres.
Menus Page
Removed No Camera Animations in the Main Menu section.
World Spheres Page
Added Activate Dynamic World Spheres as a setting instead of forcing it when this hack was enabled.
Miscellaneous Page
- Removed Allow Cancel Initial Walk.
- Removed No Go To Objective Camera Focus.
Debug Text
General
Added a "world spheres" Page that shows information about any currently loaded World Spheres and their respective Lens Flares (if applicable).
"cars" Page
Added Parked cars enabled to show if parked cars are currently enabled.
"paths" Page
- Added Enabled to show if pedestrians are currently enabled.
- Added Group to show the currently selected ped group.
- Added information about all the ped groups that exist.
Lens Flare
- Made Lens Flares not get enqueued if their World Sphere is deactivated.
- Also added the
-deactivatedworldspherelensflarescommand line argument to suppress this behaviour. - This fixes an issue where deactivating a world sphere would not deactivate its lens flare.
- Also added the