Available since Version 1.27.
Gets the highest level and story mission the player has reached.
Syntax
GetHighestLevelMission()Arguments
No arguments.
Return Values
- (integer | nil): The highest level the player has reached or
nilif unavailable. - (integer | nil): The highest story mission the player has reached or
nilif unavailable.
Examples
local HighestLevel, HighestStoryMission = GetActiveLevelMission()
if HighestLevel == 3 and HighestStoryMission == 3 then
-- Do something different if the player has reached at least Level 3 Mission 3
end