Sets the HUD icon sprite to display during a stage.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
MFK
Lua
SetHUDIcon( sprite_name );Game.SetHUDIcon( sprite_name )- sprite_name: The name of the HUD icon sprite to use.
Examples
MFK
Lua
SelectMission("m3");
AddStage();
SetHUDIcon("simpsons");
AddObjective("dummy");
CloseObjective();
CloseStage();
CloseMission();Game.SelectMission("m3")
Game.AddStage()
Game.SetHUDIcon("simpsons")
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()
Game.CloseMission()