Available since Version 1.27.
Checks if a reward of the given type and name is unlocked.
Syntax
IsRewardUnlocked( type, name )Arguments
- type (integer): The type of reward to check.
- For convenience, constants for all valid reward types are provided in the RewardType table.
- name (string): The name of the reward.
Return Values
- (boolean): Whether the reward is unlocked.
Examples
local ElectaurusUnlocked = IsRewardUnlocked(RewardType.Car, "elect_v")
if ElectaurusUnlocked then
-- Do something if the Electaurus has been unlocked
end