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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages
  • Objectives

SetObjDecay

Available since Version 1.18.

Set the decay delay and decay rate for the insidetrigger / outsidetrigger objectives.

Scope

This command should be called between calls to AddObjective and CloseObjective in a mission's initialisation script.

Syntax

MFK
Lua
SetObjDecay( decay_rate, [decay_delay]  );
Game.SetObjDecay( decay_rate, [decay_delay]  )
  • decay_rate: The rate at which the objective decays.
    • Defaults to 0.
  • decay_delay: The amount of time that must pass before the objective begins decaying.

Examples

MFK
Lua
AddObjective("insidetrigger");
	SetObjTrigger("z2Phone1");

	// Decay the meter by "3 seconds" when the player is not inside the trigger for more than 2 seconds.
	SetObjDecay(3, 2);
CloseObjective();
Game.AddObjective("insidetrigger")
	Game.SetObjTrigger("z2Phone1")

	-- Decay the meter by "3 seconds" when the player is not inside the trigger for more than 2 seconds.
	Game.SetObjDecay(3, 2)
Game.CloseObjective()