Available since Version 1.25.
This command resets the abductable status of a vehicle set with SetStageVehicleAbductable back to the default for the given vehicle.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
MFK
Lua
ResetStageVehicleAbductable( vehicle );Game.ResetStageVehicleAbductable( vehicle )- vehicle: The vehicle you would like to reset the abductable flag on.
- When using
current, it will reset the flag for the vehicle that was the player's current vehicle when SetStageVehicleAbductable was called.
- When using
Examples
MFK
Lua
ResetStageVehicleAbductable("skinn_v");Game.ResetStageVehicleAbductable("skinn_v")