This type of objective requires the player to lose their Hit & Run to pass the stage.
Examples
AddObjective("hitandrunlost");
CloseObjective();Game.AddObjective("hitandrunlost")
Game.CloseObjective()Notes
This objective type is only completed if the player loses their Hit & Run without getting caught.
Version History
Version 1.18.1
Fixed an issue where hitandrunlost stages that also call SetStageHitAndRun(100); to trigger a hit and run would automatically complete if you entered the stage without already having a Hit & Run.