Available since Version 1.0.
Creates an explosion at the specified location with the given parameters and sends it to the player.
Syntax
Player:SendCreateExplosion( position )Arguments
- position (Vector3): The position where the explosion will be created.
Return Values
No return values.
Examples
local player = --[[ get player reference ]]
local position = Engine.Vector3(1, 2, 3)
player:SendCreateExplosion(position)