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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages
  • Objectives

SetObjMessageIndex

Available since Version 1.18.

Set a message index for the insidetrigger / outsidetrigger objectives.

Scope

This command should be called between calls to AddObjective and CloseObjective in a mission's initialisation script.

Syntax

MFK
Lua
SetObjMessageIndex( message_index );
Game.SetObjMessageIndex( message_index )
  • message_index: The objective message index (just like the SetStageMessageIndex command) to use for the objective.

Examples

MFK
Lua
AddObjective("insidetrigger");
	SetObjTrigger("z2phone1");

	// Show MISSION_OBJECTIVE_03 if the player enters the trigger.
	SetObjMessageIndex(3);
CloseObjective();
Game.AddObjective("insidetrigger")
	Game.SetObjTrigger("z2phone1")

	-- Show MISSION_OBJECTIVE_03 if the player enters the trigger.
	Game.SetObjMessageIndex(3)
Game.CloseObjective()