Available since Version 1.18.
Set a message index for the insidetrigger / outsidetrigger objectives.
Scope
This command should be called between calls to AddObjective and CloseObjective in a mission's initialisation script.
Syntax
MFK
Lua
SetObjMessageIndex( message_index );Game.SetObjMessageIndex( message_index )- message_index: The objective message index (just like the SetStageMessageIndex command) to use for the objective.
Examples
MFK
Lua
AddObjective("insidetrigger");
SetObjTrigger("z2phone1");
// Show MISSION_OBJECTIVE_03 if the player enters the trigger.
SetObjMessageIndex(3);
CloseObjective();Game.AddObjective("insidetrigger")
Game.SetObjTrigger("z2phone1")
-- Show MISSION_OBJECTIVE_03 if the player enters the trigger.
Game.SetObjMessageIndex(3)
Game.CloseObjective()