Available since Version 1.27.
Sets the air gravity for a stage.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
MFK
Lua
SetStageAirGravity( air_gravity );Game.SetStageAirGravity( air_gravity )- air_gravity: The air gravity to use for the stage.
- The default air gravity is -25.0.
- Values greater than or equal to 0 will be ignored because they break the game.
Examples
MFK
Lua
AddStage();
// Half the gravity for this stage, idk some kind of low-grav platforming stage?
SetStageAirGravity(-12.5);
AddObjective("dummy");
CloseObjectve();
CloseStage();Game.AddStage()
-- Half the gravity for this stage, idk some kind of low-grav platforming stage?
Game.SetStageAirGravity(-12.5)
Game.AddObjective("dummy")
Game.CloseObjectve()
Game.CloseStage()Notes
This only affects the player when they're on foot.