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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages
  • Checkpoints

SetCheckpointResetPlayerOutCar

Available since Version 1.25.

This command makes the player reset on foot when resuming a stage from a checkpoint.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Additionally, this should be called alongside CHECKPOINT_HERE.

Syntax

MFK
Lua
SetCheckpointResetPlayerOutCar( player_locator, car_locator );
Game.SetCheckpointResetPlayerOutCar( player_locator, car_locator )
  • player_locator: The name of a CarStart Locator that the player character will spawn on.
  • car_locator: The name of a CarStart Locator that the player's car will spawn on.

Examples

MFK
Lua
AddStage();
	CHECKPOINT_HERE();
	SetCheckpointResetPlayerInCar("level1_homer_start", "level1_carstart");

	AddObjective("dummy");
	CloseObjective();
CloseStage();
Game.AddStage()
	Game.CHECKPOINT_HERE()
	Game.SetCheckpointResetPlayerInCar("level1_homer_start", "level1_carstart")

	Game.AddObjective("dummy")
	Game.CloseObjective()
Game.CloseStage()