Available since Version 1.25.
This command makes the player reset on foot when resuming a stage from a checkpoint.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Additionally, this should be called alongside CHECKPOINT_HERE.
Syntax
MFK
Lua
SetCheckpointResetPlayerOutCar( player_locator, car_locator );Game.SetCheckpointResetPlayerOutCar( player_locator, car_locator )- player_locator: The name of a CarStart Locator that the player character will spawn on.
- car_locator: The name of a CarStart Locator that the player's car will spawn on.
Examples
MFK
Lua
AddStage();
CHECKPOINT_HERE();
SetCheckpointResetPlayerInCar("level1_homer_start", "level1_carstart");
AddObjective("dummy");
CloseObjective();
CloseStage();Game.AddStage()
Game.CHECKPOINT_HERE()
Game.SetCheckpointResetPlayerInCar("level1_homer_start", "level1_carstart")
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()