This version was released on May 16, 2019.
Launcher
General
- Added the
-uppercasetextand-lowercasetextcommand line arguments. These make all the localisable text in the Mod Launcher and messages it shows upper or lower case respectively. - Made it so file/folder browse dialogues fall back to Windows XP style versions in the event the Mod Launcher or .NET fail to create Windows Vista style dialogues.
- This resolves an issue where this happened on Windows 10 1809 when using a High Contrast theme.
- This was also able to happen on Windows 7 with Disable visual themes ticked in the executable's compatibility settings.
Mods List
- Added a Non-enabled Favourites category.
- Added a Descriptionless Hacks category when using the
-testingcommand line argument. - Added the existing shortcut keys to the right click menu items for Search..., Pages and Reload.
Launcher Settings
Fixed an issue where Copy Require Line was disabled in the right click menu of Hack Support on the Non-mod Hacks page (which is only visible with Show Advanced Hacks ticked).
Account Integration
Added the -nodtcomms command line argument. This disables Donut Team Account Integration.
Localisation
There are some fixes and improvements to localisation in this version as well as new strings.
- Fixed an issue where the Jump List tickbox on the Manage Configurations... window did not correctly handle being repositioned/resized with language localisation.
- Made non-ingame messages from the Custom Files, Custom Save Data, Debug Test and Screenshots hacks support language localisation.
A new template language (Template_1.23.xml) was published on Lucas' Simpsons Hit & Run Mod Launcher Localisation Templates including all the new strings.
New Hacks
Custom Controller Support
Added this new advanced hack that other hacks can use to extend the game's controller support.
Direct3D 9
Added this new hack that makes the game use Direct3D 9 instead of Direct3D 8.
This may be helpful when trying to use 3rd party tools such as ReShade.
XInput
Added this new hack that makes the game use XInput instead of DirectInput for controllers/gamepads.
This has various advantages over DirectInput:
- Makes controller rumble work.
- This can be disabled in the hack's settings.
- Makes the game compatible with Steam's controller support when launching the Mod Launcher through Steam as a non-Steam game.
- Makes it so you can plug in new controllers while the game is running.
Currently, DirectInput only controllers will not work with this hack enabled and only one trigger can be used at a time. You can bind actions to both but they cannot be pressed at the same time.
Updated Hacks
Hack Support
- Added the
-hookd3dcommand line argument. - Added the
-nohandlefilenotfoundcommand line argument. - Added the
-nohardwareskinningand-hardwareskinningcommand line arguments. - Added the
-noreloadcarcameradatacommand line argument. - Fixed an issue where the Direct3D hook in this hack caused the game to reset the Direct3D device redundantly once at startup.
- Made this hack block the game from resetting the Direct3D device when it's not necessary.
- Also added the
-noblockredundantresetcommand line argument to opt out of this.
- Also added the
- Made the game terminate abruptly with no message or crash dump in the case that an exception occurs in the hack window procedure event (instead of letting Windows swallow the exception and likely cause corruption).
Anti-aliasing
Added a description to this hack.
Aspect Ratio Support
Made it so this hack can no longer be required by mods.
Cancellable Initial Walk
Added a description to this hack.
Custom Audio Format Support
Made it so this hack can no longer be required by mods.
Custom Main Menu Items
Made it so this hack can no longer be required by mods.
Custom Save Data
Made it so this hack can no longer be required by mods.
Discord Rich Presence
Updated the description of this hack.
Dynamic Tree Node Entity Limits
Added a description to this hack.
Force Mission Select Level Reload
Added a description to this hack.
Frame Limiter
Updated the description of this hack.
HUD Map Ignore Player Height
Updated the description of this hack.
Interprocess Communication
Made it so this hack can no longer be required by mods.
Lens Flare
- Added a description to this hack.
- Made this hack work differently (using an occlusion query instead of a lockable render target) when using Direct3D 9.
- Also added a
-noocclusioncommand line argument to opt out of this. - Also added a
-occlusionsleepcommand line argument.
- Also added a
Letterbox
Added a description to this hack.
Lua Support
Made it so this hack can no longer be required by mods.
Mirror Mode
Added a description to this hack.
No Cheats
Updated the description of this hack.
No Cursor Until Mouse Move
- Added a description to this hack.
- Made this hack only show the cursor if it moves more than 5 pixels on either axis. This tolerance is customisable in the hack's settings (0 meaning any movement and -1 meaning the old behaviour where it will show up any time the window receives a mouse move event even if the cursor's position doesn't change).
- Also added the Tolerance setting to customise this.
No Fast Car Reset
Updated the description of this hack.
No Go To Objective Camera Focus
Added a description to this hack.
No Introduction Movies
Updated the description of this hack.
No Jump Limit
Updated the description of this hack.
No Mission Start Cameras
Updated the description of this hack.
No Mute on Defocus
Added a description to this hack.
No Pause on Defocus
Added a description to this hack.
No Suppressed Drivers
Added a description to this hack.
NVIDIA Highlights
Updated the description of this hack.
One Tap Player Car Death
Added a description to this hack.
Replayable Bonus Missions
Updated the description of this hack.
Road Names
Made it so this hack can no longer be required by mods.
Skip Main Menu
Added a description to this hack.
Skippable Start Cameras
Added a description to this hack.
Starting Coins
Added a description to this hack.