Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss
  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Custom Files
  • Lua Functions
  • Game State Functions

IsCheatEnabled

Available since Version 1.27.

Checks if the given cheat flags are enabled.

Syntax

IsCheatEnabled( cheat_flags )

Arguments

  • cheat_flags (integer): The cheat(s) to check.
    • For convenience, constants for all valid cheats are provided in the Cheat table.

Return Values

  • (boolean): If the cheat(s) are enabled.

Examples

-- Check if the player has an invincible car
local InvincibleCarCheatEnabled = IsCheatEnabled(Cheat.InvincibleCar)

-- You can also use the Bitwise OR operator to check if multiple cheats are enabled concurrently
--	All of them must be enabled for this to return true
local AllCheatsEnabled = IsCheatEnabled(Cheat.HighAcceleration | Cheat.InvincibleCar)